@@ -144,6 +144,7 @@ void Character::PostSimulation(float inMaxSeparationDistance, bool inLockBodies)
// Copy results
mGroundBodyID = collector.mGroundBodyID;
+ mGroundBodySubShapeID = collector.mGroundBodySubShapeID;
mGroundPosition = collector.mGroundPosition;
mGroundNormal = collector.mGroundNormal;