Jorrit Rouwe
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193857e3c9
Created Vec3::sOne as an alias for Vec3::sReplicate(1.0f)
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7 månader sedan |
Jorrit Rouwe
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e030a579e4
Embedding assets into the application bundle on macOS (#1453)
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7 månader sedan |
Jorrit Rouwe
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4cc24338f2
Samples and JoltViewer can run on Linux now (#1425)
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7 månader sedan |
Stephen Gold
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24c4873fb5
CharacterBaseTest: delete 2 useless assignments (#1370)
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8 månader sedan |
Jorrit Rouwe
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5f74424272
Fixed crash when switching test scenes in CharacterBaseTest
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8 månader sedan |
Jorrit Rouwe
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d7e8f922d0
CharacterVirtual can now have an inner rigid body (#1208)
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1 år sedan |
Jorrit Rouwe
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f0f19df1ca
Added interface for CharacterVirtual vs CharacterVirtual collision (#1157)
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1 år sedan |
Jorrit Rouwe
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dc3ea78722
Added option to compile without ObjectStream to reduce library size (#1105)
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1 år sedan |
Jorrit Rouwe
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68d94370d7
Bugfix: Jump button could be missed on high frequency monitors (#913)
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1 år sedan |
Jorrit Rouwe
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edd89fe992
Fix jitter when rendering the vehicle and character samples at > 60 fps (#911)
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1 år sedan |
Jorrit Rouwe
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915861a953
Fixed warnings when compiling with C++20 (#799)
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1 år sedan |
Jorrit Rouwe
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e594cec6b4
Added new framework for saving player inputs (#796)
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1 år sedan |
Jorrit Rouwe
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4226b75225
Fixed determinism: we didn't save the state of the reversing platform
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1 år sedan |
Jorrit Rouwe
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7cdf9ae9c6
Added character test that combines a steep slope with slopes of varying steepness
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1 år sedan |
Jorrit Rouwe
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b0c10849d8
Drawing current ground state of character
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1 år sedan |
Jorrit Rouwe
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58445d6c26
Removed trailing whitespace from all source files (#688)
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1 år sedan |
Mikael Hermansson
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0dbba692a8
Allowed for moving triangle data into MeshShapeSettings (#668)
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2 år sedan |
Jorrit Rouwe
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8dd93317d6
CharacterVirtual: Added missing delta time term in DetermineConstraints (#532)
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2 år sedan |
Jorrit Rouwe
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54e3ce602a
Created interface to update the ground velocity for less sliding on a moving platform (#466)
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2 år sedan |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 år sedan |
Jorrit Rouwe
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249745c1ad
CharacterVirtual should ignore collisions with sensors (#449)
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2 år sedan |
Jorrit Rouwe
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64fd3927e1
CancelVelocityTowardsSteepSlopes uses contact normal iso surface normal for better sliding (#423)
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2 år sedan |
Jorrit Rouwe
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3d99c876fd
Created CharacterContactListener::OnAdjustBodyVelocity callback (#408)
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2 år sedan |
Jorrit Rouwe
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7e4d3bdbf4
Fixed character not properly sliding on box mesh (#380)
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2 år sedan |
Jorrit Rouwe
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8304a57739
Added contact point reduction for virtual character to avoid getting stuck on complex meshes (#377)
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2 år sedan |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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2 år sedan |
Jorrit Rouwe
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5ac751cee9
Improved engine model of wheeled vehicles (#306)
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2 år sedan |
Jorrit Rouwe
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d46cf4fa5a
Added ability to select shape type in character tests (#299)
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2 år sedan |
Jorrit Rouwe
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f7527f3282
Character improvements (#273)
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2 år sedan |
Jorrit Rouwe
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d2b9094529
Fixed ground normal and velocity when jumping against vertical wall (#266)
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2 år sedan |