Jorrit Rouwe
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4f9a86b539
Added Rust bindings
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6 months ago |
Jérôme Leclercq
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ab7761e318
Update ProjectsUsingJolt.md (#1530)
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6 months ago |
.ruby
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7d5a99bbbb
Update ProjectsUsingJolt.md - add luxe (#1528)
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6 months ago |
Jorrit Rouwe
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70865d5034
Added Get/SetCollisionGroup on BodyInterface (#1527)
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6 months ago |
Jorrit Rouwe
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9dcd11cf65
Added reverse_iterator and const_reverse_iterator for Array (#1526)
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6 months ago |
Jorrit Rouwe
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a44d0e75c4
Made return value of Array::erase conform to std::vector
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6 months ago |
Jorrit Rouwe
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db76d2de55
Register missing vehicle controller settings classes
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6 months ago |
Jorrit Rouwe
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a53ef3c9ca
Made BodyInterface::SetShape, NotifyShapeChanged, SetPosition, SetRotation, SetPositionAndRotation and SetPositionAndRotationWhenChanged work when body has not been added to the PhysicsSystem yet and passing the EActivation::Activate flag
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6 months ago |
Jorrit Rouwe
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2425c73ba2
Fixed HingeConstraint not having limits if LimitsMin was set to -JPH_PI or LimitsMax was set to JPH_PI. It should only be turned off if both are.
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6 months ago |
Jorrit Rouwe
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cdca4c3b51
When calling PhysicsSystem::Update with a delta time of 0, contact remove callbacks were triggered by accident for all existing contacts. (#1525)
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6 months ago |
Jorrit Rouwe
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122be7b07e
Documented what to do when you run out of quad tree nodes
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6 months ago |
Jorrit Rouwe
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8e654999a4
Documented reasons why cached body bounds may be out of sync
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6 months ago |
Jorrit Rouwe
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e5272c050c
Fix stack corruption when destroying extremely unbalanced QuadTree (#1518)
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7 months ago |
Jorrit Rouwe
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c1bdc5aee2
Accessors to the vehicle anti roll bars (#1513)
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7 months ago |
Jorrit Rouwe
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cf1302a124
CharacterVirtual::GetID returns a const ref now
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7 months ago |
Jorrit Rouwe
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0609b5573f
CharacterID: Fixed copy paste error in comment
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7 months ago |
Jorrit Rouwe
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73da7f2d7b
Clarified how you update/save a CharacterVirtual
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7 months ago |
Jorrit Rouwe
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b5895f23d5
Added comment on the use of CollisionCollector::GetContext
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7 months ago |
Bjorn
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d907efbc75
Add LÖVR to the list of projects using Jolt (#1511)
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7 months ago |
Jorrit Rouwe
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c52aa1b189
Sonar fix
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7 months ago |
Jorrit Rouwe
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e021bd2de6
Fixing handling of max bodies and max contact constraints (#1506)
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7 months ago |
Jorrit Rouwe
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63c5020e2e
Fixed running out of stack space when simulating a really high number of active rigid bodies (#1501)
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7 months ago |
Jorrit Rouwe
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b62e994da4
No longer limiting max voided features/delayed results (#1500)
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7 months ago |
Jorrit Rouwe
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2bc606844d
Fixed macOS Vulkan install script
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7 months ago |
Jorrit Rouwe
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25e920c25d
Fix Character vs Sensor interaction
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7 months ago |
Jorrit Rouwe
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21f5d0d317
Update release notes
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7 months ago |
Jorrit Rouwe
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0634fe19ce
Added WASM to determinism check build (#1497)
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7 months ago |
Jorrit Rouwe
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5bd04af8df
Reduced size of temp allocation in HeightFieldShape::CalculateActiveEdges (#1496)
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7 months ago |
Jorrit Rouwe
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044b8b86d9
Added unit test for SimCollideBodyVsBody override (#1495)
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7 months ago |
Jorrit Rouwe
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2609c25496
SimCollideBodyVsBody: Changed function pointer to std::function to allow passing context
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7 months ago |