Historique des commits

Auteur SHA1 Message Date
  Jorrit Rouwe 2e7c64a023 Added EmptyShape (#1262) il y a 1 an
  Jorrit Rouwe e3ed3b1d33 TestFramework: Switched depth buffer to infinite reverse z (#1246) il y a 1 an
  Jorrit Rouwe 57083c6352 Added tapered cylinder shape (#1241) il y a 1 an
  Jorrit Rouwe b3cd9f4846 Split back face mode between convex/triangles for ray casts (#1228) il y a 1 an
  Jorrit Rouwe d7f08b8367 Added ability to store per triangle user data in mesh shape (#1225) il y a 1 an
  Jorrit Rouwe ff50a7a800 Added PlaneShape (#1222) il y a 1 an
  Jorrit Rouwe 034b601d3e Added Shape::MakeScaleValid function (#1172) il y a 1 an
  Jorrit Rouwe 83a431bf7e Added demo that shows how to walk on a planet with CharacterVirtual. il y a 1 an
  Jorrit Rouwe 7ef0fbc50d Added a sample that shows how to dynamically scale a shape il y a 1 an
  Jorrit Rouwe dc3ea78722 Added option to compile without ObjectStream to reduce library size (#1105) il y a 1 an
  Jorrit Rouwe ca1ebf722f Added support for applying a global force to a soft body (#1063) il y a 1 an
  Jorrit Rouwe c416db3c76 Improved sorting of LRA constraints (#1052) il y a 1 an
  Jorrit Rouwe 22739d900b Implemented better algorithm to split soft body constraints into parallel groups (#1042) il y a 1 an
  Jorrit Rouwe 8e4bf3fa03 Added support for soft body bend constraints (#1010) il y a 1 an
  Jorrit Rouwe 17db6d3f24 Improvements to soft body constraints (#971) il y a 1 an
  Jorrit Rouwe 7da4f39fa6 Added boat demo il y a 1 an
  Jorrit Rouwe 3df3112f7b Ran spellchecker over Samples, TestFramework and UnitTests il y a 1 an
  Jorrit Rouwe 3178fd65c2 Added ability to update a soft body outside of the physics simulation step (#942) il y a 1 an
  Jorrit Rouwe 405f3536d4 Support for soft body contact callbacks (#936) il y a 1 an
  Jorrit Rouwe e3b267f346 Fixed shoot object key not responding on high frequency monitor il y a 1 an
  Jorrit Rouwe edd89fe992 Fix jitter when rendering the vehicle and character samples at > 60 fps (#911) il y a 1 an
  Jorrit Rouwe 94c1ad811b Implemented enhanced internal edge removal algorithm (#882) il y a 2 ans
  Jorrit Rouwe acd31abf51 Added support for a vertex radius for soft bodies. (#879) il y a 2 ans
  Jorrit Rouwe e0b49cc039 Fixed bug in soft body vs tapered capsule (#876) il y a 2 ans
  Jorrit Rouwe 37b10b4782 Limiting render rate to simulation frequency (#873) il y a 2 ans
  Jorrit Rouwe 94f8675ffe Bugfix: Implemented estimate of collision response for CCD vs soft body (#854) il y a 2 ans
  Jorrit Rouwe 3ed31e982e Added support for less than 1 collision test per simulation step for vehicle wheels. (#817) il y a 2 ans
  Jorrit Rouwe 75aad48a6b Added function to query the world bounds of a physics system (#816) il y a 2 ans
  Jorrit Rouwe 19eba95986 Created specialized path for RotatedTranslated vs RotatedTranslated shape (#813) il y a 2 ans
  Jorrit Rouwe 9d7748eaa9 Added support for gyroscopic forces (#809) il y a 2 ans