Jorrit Rouwe
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8399da3338
Added UnrealJolt to list of projects using Jolt
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4 mēneši atpakaļ |
dependabot[bot]
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5fafa28158
Bump actions/setup-java from 4 to 5 (#1741)
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4 mēneši atpakaļ |
Jorrit Rouwe
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349c650619
Added VehicleController::GetMaxPitchRollAngle / GetVehicleCollisionTester
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4 mēneši atpakaļ |
Jorrit Rouwe
|
0b8dfe76c2
JPH_INTERNAL_EDGE_REMOVING_COLLECTOR_DEBUG draws in the wrong location
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4 mēneši atpakaļ |
Jorrit Rouwe
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9fcfa0718c
Added a ReleaseLocks function to BodyLockMultiBase (#1733)
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4 mēneši atpakaļ |
dependabot[bot]
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c6757dd555
Bump actions/checkout from 4 to 5 (#1723)
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4 mēneši atpakaļ |
Jorrit Rouwe
|
f3dbdd2dad
Removed paragraph that is no longer true
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5 mēneši atpakaļ |
Jorrit Rouwe
|
21fc762daf
Removed a number of very short JPH_PROFILE_FUNCTION calls
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5 mēneši atpakaļ |
Jorrit Rouwe
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094e3b3150
Added functionality to compress a unit vector/quat to a uint32 (#1708)
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5 mēneši atpakaļ |
Jorrit Rouwe
|
8b5b4a489b
Updated release notes
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6 mēneši atpakaļ |
Jorrit Rouwe
|
d91b429c0b
Fixed bug in ConvexHullShape::CollideSoftBodyVertices where the wrong edge could be reported as the closest edge.
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6 mēneši atpakaļ |
Jorrit Rouwe
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2945ec8f0e
Plane/Quat: Added functions to convert from and to Float4
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6 mēneši atpakaļ |
Jorrit Rouwe
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2405ff19c1
Fixed bug in OptimizeBroadPhase (#1682)
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6 mēneši atpakaļ |
Jorrit Rouwe
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31d4bd8d12
Added Death Stranding 2 to the list of projects using Jolt
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6 mēneši atpakaļ |
Jorrit Rouwe
|
101ec16a9d
Updated release notes
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6 mēneši atpakaļ |
Nicholas Zollinger
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d811492a31
Fixed passing underestimate of penetration depth in ContactListener::OnContactPersisted
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6 mēneši atpakaļ |
Jorrit Rouwe
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2bbc886de1
Added BodyInterface::SetIsSensor/IsSensor functions
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6 mēneši atpakaļ |
Jorrit Rouwe
|
e1b4a498b6
Added UVec4::operator -, -=, Dot and DotV (#1676)
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6 mēneši atpakaļ |
Jorrit Rouwe
|
823a13303e
QuadTree will now fall back to the heap when running out of stack space during collision queries (#1675)
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6 mēneši atpakaļ |
Jorrit Rouwe
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273d8acdf2
Fixed some BodyInterface functions when body not added to world yet
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6 mēneši atpakaļ |
Jorrit Rouwe
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7038776e2a
Replaced quat.Conjugate() * vec with quat.InverseRotate(vec)
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7 mēneši atpakaļ |
Jorrit Rouwe
|
56131e0342
Fixed UBSAN false positive that detected a dirty trick in SimShapeFilter (#1671)
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7 mēneši atpakaļ |
Jorrit Rouwe
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30335e3509
Optimized Quat::RotateAxisX/Y/Z (#1670)
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7 mēneši atpakaļ |
Jorrit Rouwe
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ba2d5b8e31
Optimized Quat Vec3 multiplication (#1669)
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7 mēneši atpakaļ |
Jorrit Rouwe
|
80ea473407
Cosserat rods: Fixed off by 1 error in bilateral interleaving
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7 mēneši atpakaļ |
Jorrit Rouwe
|
b2b98a9ae8
Created slightly faster version of multiplying an imaginary quat with a quat (#1665)
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7 mēneši atpakaļ |
Jorrit Rouwe
|
ef1adf38c3
Allow SerializableObjects to be copy constructed only by derived classes (#1664)
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7 mēneši atpakaļ |
Jorrit Rouwe
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6cbc672d97
Fixed comment
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7 mēneši atpakaļ |
Jorrit Rouwe
|
3ed3a7d6d8
Added functions to get the character settings from a character (#1662)
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7 mēneši atpakaļ |
Jorrit Rouwe
|
41021eb654
Documented breaking changes
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7 mēneši atpakaļ |