Jorrit Rouwe
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475e564ae8
Added support for compound shapes as character shape in CharacterVirtual (#1745)
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hai 4 meses |
Jorrit Rouwe
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436671333a
Vehicle serialization bugfixes (#1744)
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hai 4 meses |
Jorrit Rouwe
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8b5b4a489b
Updated release notes
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hai 6 meses |
Jorrit Rouwe
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101ec16a9d
Updated release notes
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hai 6 meses |
Jorrit Rouwe
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823a13303e
QuadTree will now fall back to the heap when running out of stack space during collision queries (#1675)
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hai 7 meses |
Jorrit Rouwe
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273d8acdf2
Fixed some BodyInterface functions when body not added to world yet
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hai 7 meses |
Jorrit Rouwe
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3ad037b926
Added SoftBodyCreationSettings::mFacesDoubleSided (#1657)
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hai 7 meses |
Stephen Gold
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cfefdc6692
WheelSettingsTV and WheelSettingsWV were not serializing their base class members (#1661)
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hai 7 meses |
Jorrit Rouwe
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084b8957db
Fixed Vulkan warning: VkSemaphore is being signaled by VkQueue but it may still be in use by VkSwapchainKHR (#1630)
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hai 8 meses |
Jorrit Rouwe
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225a4cfbf3
Updated release notes
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hai 8 meses |
Jorrit Rouwe
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1ee6eb2f05
Added support for Cosserat rod constraints in soft bodies (#1624)
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hai 8 meses |
Jorrit Rouwe
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2dcab94cbc
Fixed infinite recursion when colliding a TriangleShape vs a TriangleShape. (#1621)
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hai 8 meses |
Jorrit Rouwe
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fd37495ad7
32-bit MinGW g++ doesn't call the correct overload for the new operator when a type is 16 bytes aligned. (#1614)
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hai 8 meses |
Jorrit Rouwe
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e73521b2ae
Ability to drive hinge constraints with Ragdoll::DriveToPoseUsingMotors (#1613)
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hai 8 meses |
Jorrit Rouwe
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0373ec0dd7
Bump to v5.3.0
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hai 10 meses |
Jorrit Rouwe
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71978e3025
Fixed a race condition in soft body simulation that could break determinism (detected by TSAN) (#1570)
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hai 10 meses |
Jorrit Rouwe
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3f62f22248
Bugfix: When there were no active bodies, the step listeners weren't called. (#1557)
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hai 10 meses |
Jorrit Rouwe
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ab6122291f
Fixed CylinderShape::GetSupportingFace returning the wrong face. (#1539)
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hai 10 meses |
Jorrit Rouwe
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2425c73ba2
Fixed HingeConstraint not having limits if LimitsMin was set to -JPH_PI or LimitsMax was set to JPH_PI. It should only be turned off if both are.
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hai 10 meses |
Jorrit Rouwe
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cdca4c3b51
When calling PhysicsSystem::Update with a delta time of 0, contact remove callbacks were triggered by accident for all existing contacts. (#1525)
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hai 10 meses |
Jorrit Rouwe
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cf1302a124
CharacterVirtual::GetID returns a const ref now
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hai 10 meses |
Jorrit Rouwe
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e021bd2de6
Fixing handling of max bodies and max contact constraints (#1506)
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hai 11 meses |
Jorrit Rouwe
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63c5020e2e
Fixed running out of stack space when simulating a really high number of active rigid bodies (#1501)
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hai 11 meses |
Jorrit Rouwe
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b62e994da4
No longer limiting max voided features/delayed results (#1500)
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hai 11 meses |
Jorrit Rouwe
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25e920c25d
Fix Character vs Sensor interaction
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hai 11 meses |
Jorrit Rouwe
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21f5d0d317
Update release notes
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hai 11 meses |
Jorrit Rouwe
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35dba586c2
Added ability to override the collide function during simulation (#1489)
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hai 11 meses |
Jorrit Rouwe
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7611a4cb33
Fixed a bug in ManifoldBetweenTwoFaces (#1488)
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hai 11 meses |
Jorrit Rouwe
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20a774c6a8
Added ClosestHitPerBodyCollisionCollector (#1465)
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hai 11 meses |
Jorrit Rouwe
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2c1864da94
An empty MutableCompoundShape now returns the same local bounding box as EmptyShape (a point at (0, 0, 0)). (#1461)
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hai 11 meses |