Commit History

Autor SHA1 Mensaxe Data
  Jorrit Rouwe 475e564ae8 Added support for compound shapes as character shape in CharacterVirtual (#1745) hai 4 meses
  Jorrit Rouwe 436671333a Vehicle serialization bugfixes (#1744) hai 4 meses
  Jorrit Rouwe 8b5b4a489b Updated release notes hai 6 meses
  Jorrit Rouwe 101ec16a9d Updated release notes hai 6 meses
  Jorrit Rouwe 823a13303e QuadTree will now fall back to the heap when running out of stack space during collision queries (#1675) hai 7 meses
  Jorrit Rouwe 273d8acdf2 Fixed some BodyInterface functions when body not added to world yet hai 7 meses
  Jorrit Rouwe 3ad037b926 Added SoftBodyCreationSettings::mFacesDoubleSided (#1657) hai 7 meses
  Stephen Gold cfefdc6692 WheelSettingsTV and WheelSettingsWV were not serializing their base class members (#1661) hai 7 meses
  Jorrit Rouwe 084b8957db Fixed Vulkan warning: VkSemaphore is being signaled by VkQueue but it may still be in use by VkSwapchainKHR (#1630) hai 8 meses
  Jorrit Rouwe 225a4cfbf3 Updated release notes hai 8 meses
  Jorrit Rouwe 1ee6eb2f05 Added support for Cosserat rod constraints in soft bodies (#1624) hai 8 meses
  Jorrit Rouwe 2dcab94cbc Fixed infinite recursion when colliding a TriangleShape vs a TriangleShape. (#1621) hai 8 meses
  Jorrit Rouwe fd37495ad7 32-bit MinGW g++ doesn't call the correct overload for the new operator when a type is 16 bytes aligned. (#1614) hai 8 meses
  Jorrit Rouwe e73521b2ae Ability to drive hinge constraints with Ragdoll::DriveToPoseUsingMotors (#1613) hai 8 meses
  Jorrit Rouwe 0373ec0dd7 Bump to v5.3.0 hai 10 meses
  Jorrit Rouwe 71978e3025 Fixed a race condition in soft body simulation that could break determinism (detected by TSAN) (#1570) hai 10 meses
  Jorrit Rouwe 3f62f22248 Bugfix: When there were no active bodies, the step listeners weren't called. (#1557) hai 10 meses
  Jorrit Rouwe ab6122291f Fixed CylinderShape::GetSupportingFace returning the wrong face. (#1539) hai 10 meses
  Jorrit Rouwe 2425c73ba2 Fixed HingeConstraint not having limits if LimitsMin was set to -JPH_PI or LimitsMax was set to JPH_PI. It should only be turned off if both are. hai 10 meses
  Jorrit Rouwe cdca4c3b51 When calling PhysicsSystem::Update with a delta time of 0, contact remove callbacks were triggered by accident for all existing contacts. (#1525) hai 10 meses
  Jorrit Rouwe cf1302a124 CharacterVirtual::GetID returns a const ref now hai 10 meses
  Jorrit Rouwe e021bd2de6 Fixing handling of max bodies and max contact constraints (#1506) hai 11 meses
  Jorrit Rouwe 63c5020e2e Fixed running out of stack space when simulating a really high number of active rigid bodies (#1501) hai 11 meses
  Jorrit Rouwe b62e994da4 No longer limiting max voided features/delayed results (#1500) hai 11 meses
  Jorrit Rouwe 25e920c25d Fix Character vs Sensor interaction hai 11 meses
  Jorrit Rouwe 21f5d0d317 Update release notes hai 11 meses
  Jorrit Rouwe 35dba586c2 Added ability to override the collide function during simulation (#1489) hai 11 meses
  Jorrit Rouwe 7611a4cb33 Fixed a bug in ManifoldBetweenTwoFaces (#1488) hai 11 meses
  Jorrit Rouwe 20a774c6a8 Added ClosestHitPerBodyCollisionCollector (#1465) hai 11 meses
  Jorrit Rouwe 2c1864da94 An empty MutableCompoundShape now returns the same local bounding box as EmptyShape (a point at (0, 0, 0)). (#1461) hai 11 meses