Commit History

Autor SHA1 Mensaxe Data
  Jorrit Rouwe 4f97968056 Created 2D example (#378) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe a2c1c22059 Supporting double precision positions to enable larger worlds (#344) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 64802d163a Added ability to switch motion quality for a body (#342) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe a30434a1b9 Added pulley constraint type (#229) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 3f2a0021de Implemented skeleton mapper that can convert an animated skelton to a ragdoll skeleton and back (#203) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 09d6d9d51c New constraint types added (#181) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 9171a12ea6 Using target_precompile_headers instead of manually specifying precompiled headers (#175) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 3cf3fe55a5 Added ability to have a dynamic mesh shape (#169) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 3e2151a009 Added possibility to save the current state of the physics world as a scene (#165) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 2e1abfb344 Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 4b53517f49 Helper function to disable parent child collisions (#77) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 36dd3f8c8c Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe aecf914a89 Implemented test that shows how to implement friction and restitution per triangle or shape (#51) %!s(int64=3) %!d(string=hai) anos
  jrouwe 76912c7d90 Added DebugRendererRecorder and JoltViewer, can be used to record and playback the drawn physics world (#27) %!s(int64=4) %!d(string=hai) anos
  Jorrit Rouwe 686ab6ab85 Initial import %!s(int64=4) %!d(string=hai) anos