mrezai
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fe15c42c80
Fix compile error when lzcnt isn't enabled (#59)
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3 years ago |
Jorrit Rouwe
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aecf914a89
Implemented test that shows how to implement friction and restitution per triangle or shape (#51)
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3 years ago |
Jorrit Rouwe
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14e062ac96
Changed shape and body user data to uint64 (#50)
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3 years ago |
Jorrit Rouwe
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d2defae40b
Added reference to GDC talk and Horizon Forbidden West.
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3 years ago |
Jorrit Rouwe
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a4c202b4b5
- Ability to override max iterations
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3 years ago |
Jorrit Rouwe
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faba3abbba
Avoiding potential div by zero
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3 years ago |
Jorrit Rouwe
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b6db17ef34
Removed superfluous cast
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3 years ago |
Jorrit Rouwe
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3612150b1b
Ray cast issues (#47)
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3 years ago |
Jorrit Rouwe
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24ea3a5c18
Broadphase related changes
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3 years ago |
Jorrit Rouwe
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8569cec670
Updated section on determinism
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3 years ago |
Jorrit Rouwe
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965f6ba075
Broadphase fixes (#43)
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3 years ago |
Jorrit Rouwe
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720a5276c4
Fixing winclang build
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3 years ago |
Jorrit Rouwe
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937b0727af
Added bat file for compiling with clang under VS2022
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3 years ago |
Jorrit Rouwe
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fc867d9152
Optimized island builder (#42)
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3 years ago |
Jorrit Rouwe
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407f3dcedc
Added link to test results
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3 years ago |
Jorrit Rouwe
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95d196ba9a
Added documentation for performance test
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3 years ago |
Jorrit Rouwe
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6aa04652cd
Feeding a better initial penetration axis to GJK to improve performance (#41)
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3 years ago |
Jorrit Rouwe
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0e3f28e61b
Version of UVec4::sSort4True that is faster (#40)
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3 years ago |
Jorrit Rouwe
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44ea7aa28a
Slightly safer / cheaper way of invalidating the contact cache of a body
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3 years ago |
Jorrit Rouwe
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091da3b788
Optimized mutable compound shape (#39)
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3 years ago |
Jorrit Rouwe
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653dd65b74
Optimize invalidate contact cache
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3 years ago |
Jorrit Rouwe
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e811416ce4
Linux: Moved -g option (debug symbols) to all builds
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3 years ago |
Jorrit Rouwe
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ed906d25a8
Added document on CPU scaling.
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3 years ago |
Jorrit Rouwe
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2a58a8f77b
Reducing number of solver iterations
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3 years ago |
jorrit
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5a4bdd824a
Fixed compiler warning under VS2019
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3 years ago |
Jorrit Rouwe
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41471b4016
Collision detection optimizations (#36)
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3 years ago |
Jorrit Rouwe
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3c403d17a6
Combine Body and MotionProperties in 1 allocation (#35)
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3 years ago |
Jorrit Rouwe
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52170e932d
Optimized contact constraint properties calculation (#34)
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3 years ago |
Jorrit Rouwe
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4f575e132d
Added OptimizeBroadPhase example.
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3 years ago |
Jorrit Rouwe
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e3955f1b3f
Added GetPointVelocityCOM and using it to avoid checking that the body is static twice (#33)
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3 years ago |