Jorrit Rouwe
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1262f85596
Added comments
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1 săptămână în urmă |
Jorrit Rouwe
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73c93cbd1f
Fixed collision between soft body and TriangleShape/MeshShape/HeightFieldShape (#1825)
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4 săptămâni în urmă |
Jorrit Rouwe
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7de8ba3552
Automatic determination of convex radius (#1820)
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1 lună în urmă |
Jorrit Rouwe
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4ba006783b
Visual Studio 2026 compile fixes (#1808)
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1 lună în urmă |
Jorrit Rouwe
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4811407924
Fixed division by zero when doing a really long (6 KM) sphere cast against a triangle. In this case the floating point accuracy became low enough so that the distance between the sphere center and the triangle (which should be 'radius') became zero instead.
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1 lună în urmă |
Jorrit Rouwe
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28072c1bda
Fixed cast shape possibly not returning a hit (#1787)
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2 luni în urmă |
Jorrit Rouwe
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ced82dec0c
Fix doxygen build
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2 luni în urmă |
Jorrit Rouwe
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4c92be7f97
Added RagdollSettings::CalculateConstraintPriorities which calculates constraint priorities that boost the priority of joints towards the root of the ragdoll. (#1783)
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2 luni în urmă |
Jorrit Rouwe
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ae1f305b49
Fixed compilation error when using Jolt in conjunction with the _CRTDBG_MAP_ALLOC define on Windows (#1782)
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2 luni în urmă |
Jorrit Rouwe
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f6d41d9d1c
Added new define JPH_TRACK_SIMULATION_STATS (#1773)
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2 luni în urmă |
Jorrit Rouwe
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b385bc3d76
A 6DOF constraint that constrains all rotation axis in combination with a body that has some of its rotation axis locked would not constrain the rotation in the unlocked axis (#1771)
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2 luni în urmă |
Jorrit Rouwe
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036ea7b1d7
Bump version to v5.4.0
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2 luni în urmă |
Jorrit Rouwe
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2c6b713fe0
Fixed bug in MeshShape active edge calculation (#1758)
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3 luni în urmă |
Jorrit Rouwe
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a18d475653
Fixed bug in ManifoldBetweenTwoFaces (#1756)
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3 luni în urmă |
Jorrit Rouwe
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475e564ae8
Added support for compound shapes as character shape in CharacterVirtual (#1745)
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3 luni în urmă |
Jorrit Rouwe
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436671333a
Vehicle serialization bugfixes (#1744)
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3 luni în urmă |
Jorrit Rouwe
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8b5b4a489b
Updated release notes
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5 luni în urmă |
Jorrit Rouwe
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101ec16a9d
Updated release notes
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6 luni în urmă |
Jorrit Rouwe
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823a13303e
QuadTree will now fall back to the heap when running out of stack space during collision queries (#1675)
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6 luni în urmă |
Jorrit Rouwe
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273d8acdf2
Fixed some BodyInterface functions when body not added to world yet
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6 luni în urmă |
Jorrit Rouwe
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3ad037b926
Added SoftBodyCreationSettings::mFacesDoubleSided (#1657)
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6 luni în urmă |
Stephen Gold
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cfefdc6692
WheelSettingsTV and WheelSettingsWV were not serializing their base class members (#1661)
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6 luni în urmă |
Jorrit Rouwe
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084b8957db
Fixed Vulkan warning: VkSemaphore is being signaled by VkQueue but it may still be in use by VkSwapchainKHR (#1630)
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7 luni în urmă |
Jorrit Rouwe
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225a4cfbf3
Updated release notes
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7 luni în urmă |
Jorrit Rouwe
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1ee6eb2f05
Added support for Cosserat rod constraints in soft bodies (#1624)
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7 luni în urmă |
Jorrit Rouwe
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2dcab94cbc
Fixed infinite recursion when colliding a TriangleShape vs a TriangleShape. (#1621)
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8 luni în urmă |
Jorrit Rouwe
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fd37495ad7
32-bit MinGW g++ doesn't call the correct overload for the new operator when a type is 16 bytes aligned. (#1614)
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8 luni în urmă |
Jorrit Rouwe
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e73521b2ae
Ability to drive hinge constraints with Ragdoll::DriveToPoseUsingMotors (#1613)
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8 luni în urmă |
Jorrit Rouwe
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0373ec0dd7
Bump to v5.3.0
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9 luni în urmă |
Jorrit Rouwe
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71978e3025
Fixed a race condition in soft body simulation that could break determinism (detected by TSAN) (#1570)
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9 luni în urmă |