Jorrit Rouwe
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3ed3a7d6d8
Added functions to get the character settings from a character (#1662)
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6 ay önce |
Jorrit Rouwe
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d497df2b9b
Fixed name clashes between Character and Ragdoll static inline functions when compiling a single compilation unit build (aka Unity build)
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7 ay önce |
Jorrit Rouwe
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25e920c25d
Fix Character vs Sensor interaction
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10 ay önce |
Jorrit Rouwe
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193857e3c9
Created Vec3::sOne as an alias for Vec3::sReplicate(1.0f)
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11 ay önce |
jfaz
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ce420fe7ef
Add mAllowedDOFs to Character settings (#1433)
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11 ay önce |
Jorrit Rouwe
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d7e8f922d0
CharacterVirtual can now have an inner rigid body (#1208)
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1 yıl önce |
Roge Clement
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e881d4baa2
Fixed missing ObjectLayer.h include
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1 yıl önce |
Jorrit Rouwe
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ec88660cb8
Added enhanced edge removal for characters (#1095)
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1 yıl önce |
Jorrit Rouwe
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58445d6c26
Removed trailing whitespace from all source files (#688)
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2 yıl önce |
Jorrit Rouwe
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2dd3a033a4
Ability to specify which DOFs a body has (#602)
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2 yıl önce |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 yıl önce |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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3 yıl önce |
Jorrit Rouwe
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f7527f3282
Character improvements (#273)
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3 yıl önce |
Jorrit Rouwe
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a314bc8a6e
Character tweaks (#232)
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3 yıl önce |
Jorrit Rouwe
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efb0012221
Character tweaks (#218)
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3 yıl önce |
Jorrit Rouwe
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3ee7c8a3f5
Added function to do a collision check at an arbitrary position for both Character and CharacterVirtual with a similar interface (#155)
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3 yıl önce |
Jorrit Rouwe
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01a3f45a27
Sonar fixes (#128)
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3 yıl önce |
Jorrit Rouwe
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dd63d4ed80
Bugfix: Forgot to copy the sub shape ID
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3 yıl önce |
Jorrit Rouwe
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2e1abfb344
Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122)
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3 yıl önce |
Jorrit Rouwe
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6ba21f50dc
Made shape casting on shapes a bit more intuitive (#116)
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3 yıl önce |
Jorrit Rouwe
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bfd74a56c1
- Added new line to end of every file (#110)
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3 yıl önce |
Jorrit Rouwe
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8b62fa04c4
Disabled warnings now stay within the Jolt headers (#108)
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3 yıl önce |
Jorrit Rouwe
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06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
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3 yıl önce |
Jorrit Rouwe
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452d6fe8c8
Also detect contacts when the normal is horizontal or pointing downwards. The GetGroundState will return Sliding in that case and it will be up to the application to determine what to do with it.
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3 yıl önce |
Jorrit Rouwe
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a71255afb4
Bugfix: Character::CheckCollision inMaxSeparationDistance was not used by accident
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3 yıl önce |
Jorrit Rouwe
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14e062ac96
Changed shape and body user data to uint64 (#50)
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3 yıl önce |
jrouwe
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4f87ec71da
sonar fixes (#15)
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4 yıl önce |
Jorrit Rouwe
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686ab6ab85
Initial import
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4 yıl önce |