Commit History

Автор SHA1 Съобщение Дата
  Jorrit Rouwe 73c93cbd1f Fixed collision between soft body and TriangleShape/MeshShape/HeightFieldShape (#1825) преди 1 месец
  Jorrit Rouwe 2c6b713fe0 Fixed bug in MeshShape active edge calculation (#1758) преди 3 месеца
  Jorrit Rouwe 3324d6a241 Whitespace fix преди 11 месеца
  Jorrit Rouwe 94d88064a6 MeshShape: Added option to favor build speed over quality (#1473) преди 11 месеца
  Jorrit Rouwe 193857e3c9 Created Vec3::sOne as an alias for Vec3::sReplicate(1.0f) преди 11 месеца
  Jorrit Rouwe c738b3490c Better handling of large MeshShapes (#1355) преди 1 година
  Jorrit Rouwe 0f45bf5b1b Bugfix: On error during mesh creation, the tree was double deleted преди 1 година
  Jorrit Rouwe 79ce4b2801 Removed some of the using std::... statements (#1353) преди 1 година
  Jorrit Rouwe f1420822d3 Removed std::unordered_map/set (#1337) преди 1 година
  Jorrit Rouwe 88de579d67 Improving AABBTree build speed (#1333) преди 1 година
  Jorrit Rouwe 4058e6a72e SoftBodyManifold now returns sensor contacts separately (#1276) преди 1 година
  Jorrit Rouwe 67edb1aca4 Added documentation преди 1 година
  Jorrit Rouwe b3cd9f4846 Split back face mode between convex/triangles for ray casts (#1228) преди 1 година
  Jorrit Rouwe d7f08b8367 Added ability to store per triangle user data in mesh shape (#1225) преди 1 година
  Jorrit Rouwe 19fbd9e031 Consistency fix: A few files were using spaces instead of tabs (#1171) преди 1 година
  Jorrit Rouwe cc49e07d7c Added additional check to see that a triangle is not degenerate after quantization (#891) преди 1 година
  Jorrit Rouwe f5c3cc1f03 Replacing JPH_CRASH with std::abort (#881) преди 1 година
  Jorrit Rouwe acd31abf51 Added support for a vertex radius for soft bodies. (#879) преди 1 година
  Dmitry Tsarevich 6fd46901b5 Fixed issues found by PVS-Studio (#729) преди 2 години
  Jorrit Rouwe 9a279e7d16 Jobified the soft body update (#716) преди 2 години
  Jorrit Rouwe 12adfda962 Made active edge threshold angle configurable (#670) преди 2 години
  Mikael Hermansson 0dbba692a8 Allowed for moving triangle data into MeshShapeSettings (#668) преди 2 години
  Jorrit Rouwe ad3ca18e63 Fixed soft body collision vs scaled shapes (#655) преди 2 години
  Jorrit Rouwe 5c9f7a6043 Soft body physics support (#644) преди 2 години
  Mikael Hermansson 2fd1db3d57 Changed IndexedTriangle::IsDegenerate to include slivers (#607) преди 2 години
  Jorrit Rouwe ea83565e61 Discarding slivers when building a mesh shape (#606) преди 2 години
  Jorrit Rouwe d1a62866ef Bugfix: CastShape had incorrect early out condition which could cause it to miss the deepest penetration преди 2 години
  Jorrit Rouwe bc4fa997f1 Passing the shapes that are colliding into the ShapeFilter (#474) преди 2 години
  Jorrit Rouwe db6d42bed5 Added a link to the main repository to the header of each file (#452) преди 2 години
  Jorrit Rouwe 556a9ff38a Optimized duplicate / degenerate triangle removal (#367) преди 3 години