Jorrit Rouwe
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73c93cbd1f
Fixed collision between soft body and TriangleShape/MeshShape/HeightFieldShape (#1825)
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преди 1 месец |
Jorrit Rouwe
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2c6b713fe0
Fixed bug in MeshShape active edge calculation (#1758)
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преди 3 месеца |
Jorrit Rouwe
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3324d6a241
Whitespace fix
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преди 11 месеца |
Jorrit Rouwe
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94d88064a6
MeshShape: Added option to favor build speed over quality (#1473)
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преди 11 месеца |
Jorrit Rouwe
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193857e3c9
Created Vec3::sOne as an alias for Vec3::sReplicate(1.0f)
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преди 11 месеца |
Jorrit Rouwe
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c738b3490c
Better handling of large MeshShapes (#1355)
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преди 1 година |
Jorrit Rouwe
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0f45bf5b1b
Bugfix: On error during mesh creation, the tree was double deleted
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преди 1 година |
Jorrit Rouwe
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79ce4b2801
Removed some of the using std::... statements (#1353)
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преди 1 година |
Jorrit Rouwe
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f1420822d3
Removed std::unordered_map/set (#1337)
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преди 1 година |
Jorrit Rouwe
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88de579d67
Improving AABBTree build speed (#1333)
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преди 1 година |
Jorrit Rouwe
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4058e6a72e
SoftBodyManifold now returns sensor contacts separately (#1276)
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преди 1 година |
Jorrit Rouwe
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67edb1aca4
Added documentation
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преди 1 година |
Jorrit Rouwe
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b3cd9f4846
Split back face mode between convex/triangles for ray casts (#1228)
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преди 1 година |
Jorrit Rouwe
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d7f08b8367
Added ability to store per triangle user data in mesh shape (#1225)
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преди 1 година |
Jorrit Rouwe
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19fbd9e031
Consistency fix: A few files were using spaces instead of tabs (#1171)
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преди 1 година |
Jorrit Rouwe
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cc49e07d7c
Added additional check to see that a triangle is not degenerate after quantization (#891)
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преди 1 година |
Jorrit Rouwe
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f5c3cc1f03
Replacing JPH_CRASH with std::abort (#881)
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преди 1 година |
Jorrit Rouwe
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acd31abf51
Added support for a vertex radius for soft bodies. (#879)
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преди 1 година |
Dmitry Tsarevich
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6fd46901b5
Fixed issues found by PVS-Studio (#729)
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преди 2 години |
Jorrit Rouwe
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9a279e7d16
Jobified the soft body update (#716)
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преди 2 години |
Jorrit Rouwe
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12adfda962
Made active edge threshold angle configurable (#670)
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преди 2 години |
Mikael Hermansson
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0dbba692a8
Allowed for moving triangle data into MeshShapeSettings (#668)
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преди 2 години |
Jorrit Rouwe
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ad3ca18e63
Fixed soft body collision vs scaled shapes (#655)
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преди 2 години |
Jorrit Rouwe
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5c9f7a6043
Soft body physics support (#644)
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преди 2 години |
Mikael Hermansson
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2fd1db3d57
Changed IndexedTriangle::IsDegenerate to include slivers (#607)
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преди 2 години |
Jorrit Rouwe
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ea83565e61
Discarding slivers when building a mesh shape (#606)
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преди 2 години |
Jorrit Rouwe
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d1a62866ef
Bugfix: CastShape had incorrect early out condition which could cause it to miss the deepest penetration
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преди 2 години |
Jorrit Rouwe
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bc4fa997f1
Passing the shapes that are colliding into the ShapeFilter (#474)
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преди 2 години |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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преди 2 години |
Jorrit Rouwe
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556a9ff38a
Optimized duplicate / degenerate triangle removal (#367)
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преди 3 години |