Jorrit Rouwe
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d7e8f922d0
CharacterVirtual can now have an inner rigid body (#1208)
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hai 1 ano |
Roge Clement
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e881d4baa2
Fixed missing ObjectLayer.h include
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hai 1 ano |
Jorrit Rouwe
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ec88660cb8
Added enhanced edge removal for characters (#1095)
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hai 1 ano |
Jorrit Rouwe
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58445d6c26
Removed trailing whitespace from all source files (#688)
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%!s(int64=2) %!d(string=hai) anos |
Jorrit Rouwe
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2dd3a033a4
Ability to specify which DOFs a body has (#602)
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%!s(int64=2) %!d(string=hai) anos |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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%!s(int64=2) %!d(string=hai) anos |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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%!s(int64=3) %!d(string=hai) anos |
Jorrit Rouwe
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f7527f3282
Character improvements (#273)
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%!s(int64=3) %!d(string=hai) anos |
Jorrit Rouwe
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a314bc8a6e
Character tweaks (#232)
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%!s(int64=3) %!d(string=hai) anos |
Jorrit Rouwe
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efb0012221
Character tweaks (#218)
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%!s(int64=3) %!d(string=hai) anos |
Jorrit Rouwe
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3ee7c8a3f5
Added function to do a collision check at an arbitrary position for both Character and CharacterVirtual with a similar interface (#155)
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%!s(int64=3) %!d(string=hai) anos |
Jorrit Rouwe
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01a3f45a27
Sonar fixes (#128)
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%!s(int64=3) %!d(string=hai) anos |
Jorrit Rouwe
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dd63d4ed80
Bugfix: Forgot to copy the sub shape ID
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%!s(int64=3) %!d(string=hai) anos |
Jorrit Rouwe
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2e1abfb344
Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122)
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%!s(int64=3) %!d(string=hai) anos |
Jorrit Rouwe
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6ba21f50dc
Made shape casting on shapes a bit more intuitive (#116)
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%!s(int64=3) %!d(string=hai) anos |
Jorrit Rouwe
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bfd74a56c1
- Added new line to end of every file (#110)
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%!s(int64=3) %!d(string=hai) anos |
Jorrit Rouwe
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8b62fa04c4
Disabled warnings now stay within the Jolt headers (#108)
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%!s(int64=3) %!d(string=hai) anos |
Jorrit Rouwe
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06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
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%!s(int64=3) %!d(string=hai) anos |
Jorrit Rouwe
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452d6fe8c8
Also detect contacts when the normal is horizontal or pointing downwards. The GetGroundState will return Sliding in that case and it will be up to the application to determine what to do with it.
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%!s(int64=3) %!d(string=hai) anos |
Jorrit Rouwe
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a71255afb4
Bugfix: Character::CheckCollision inMaxSeparationDistance was not used by accident
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%!s(int64=3) %!d(string=hai) anos |
Jorrit Rouwe
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14e062ac96
Changed shape and body user data to uint64 (#50)
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%!s(int64=3) %!d(string=hai) anos |
jrouwe
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4f87ec71da
sonar fixes (#15)
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%!s(int64=4) %!d(string=hai) anos |
Jorrit Rouwe
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686ab6ab85
Initial import
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%!s(int64=4) %!d(string=hai) anos |