Commit History

Autor SHA1 Mensaxe Data
  Jorrit Rouwe d7e8f922d0 CharacterVirtual can now have an inner rigid body (#1208) hai 1 ano
  Roge Clement e881d4baa2 Fixed missing ObjectLayer.h include hai 1 ano
  Jorrit Rouwe ec88660cb8 Added enhanced edge removal for characters (#1095) hai 1 ano
  Jorrit Rouwe 58445d6c26 Removed trailing whitespace from all source files (#688) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 2dd3a033a4 Ability to specify which DOFs a body has (#602) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe db6d42bed5 Added a link to the main repository to the header of each file (#452) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe a2c1c22059 Supporting double precision positions to enable larger worlds (#344) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe f7527f3282 Character improvements (#273) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe a314bc8a6e Character tweaks (#232) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe efb0012221 Character tweaks (#218) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 3ee7c8a3f5 Added function to do a collision check at an arbitrary position for both Character and CharacterVirtual with a similar interface (#155) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 01a3f45a27 Sonar fixes (#128) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe dd63d4ed80 Bugfix: Forgot to copy the sub shape ID %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 2e1abfb344 Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 6ba21f50dc Made shape casting on shapes a bit more intuitive (#116) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe bfd74a56c1 - Added new line to end of every file (#110) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 8b62fa04c4 Disabled warnings now stay within the Jolt headers (#108) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 06e9d17d38 Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 452d6fe8c8 Also detect contacts when the normal is horizontal or pointing downwards. The GetGroundState will return Sliding in that case and it will be up to the application to determine what to do with it. %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe a71255afb4 Bugfix: Character::CheckCollision inMaxSeparationDistance was not used by accident %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 14e062ac96 Changed shape and body user data to uint64 (#50) %!s(int64=3) %!d(string=hai) anos
  jrouwe 4f87ec71da sonar fixes (#15) %!s(int64=4) %!d(string=hai) anos
  Jorrit Rouwe 686ab6ab85 Initial import %!s(int64=4) %!d(string=hai) anos