Commit History

Author SHA1 Message Date
  Jorrit Rouwe f7527f3282 Character improvements (#273) 2 years ago
  Jorrit Rouwe a314bc8a6e Character tweaks (#232) 2 years ago
  Jorrit Rouwe efb0012221 Character tweaks (#218) 2 years ago
  Jorrit Rouwe 3ee7c8a3f5 Added function to do a collision check at an arbitrary position for both Character and CharacterVirtual with a similar interface (#155) 3 years ago
  Jorrit Rouwe 01a3f45a27 Sonar fixes (#128) 3 years ago
  Jorrit Rouwe dd63d4ed80 Bugfix: Forgot to copy the sub shape ID 3 years ago
  Jorrit Rouwe 2e1abfb344 Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122) 3 years ago
  Jorrit Rouwe 6ba21f50dc Made shape casting on shapes a bit more intuitive (#116) 3 years ago
  Jorrit Rouwe bfd74a56c1 - Added new line to end of every file (#110) 3 years ago
  Jorrit Rouwe 8b62fa04c4 Disabled warnings now stay within the Jolt headers (#108) 3 years ago
  Jorrit Rouwe 06e9d17d38 Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106) 3 years ago
  Jorrit Rouwe 452d6fe8c8 Also detect contacts when the normal is horizontal or pointing downwards. The GetGroundState will return Sliding in that case and it will be up to the application to determine what to do with it. 3 years ago
  Jorrit Rouwe a71255afb4 Bugfix: Character::CheckCollision inMaxSeparationDistance was not used by accident 3 years ago
  Jorrit Rouwe 14e062ac96 Changed shape and body user data to uint64 (#50) 3 years ago
  jrouwe 4f87ec71da sonar fixes (#15) 3 years ago
  Jorrit Rouwe 686ab6ab85 Initial import 4 years ago