Jorrit Rouwe
|
f7527f3282
Character improvements (#273)
|
2 years ago |
Jorrit Rouwe
|
a314bc8a6e
Character tweaks (#232)
|
2 years ago |
Jorrit Rouwe
|
efb0012221
Character tweaks (#218)
|
2 years ago |
Jorrit Rouwe
|
3ee7c8a3f5
Added function to do a collision check at an arbitrary position for both Character and CharacterVirtual with a similar interface (#155)
|
3 years ago |
Jorrit Rouwe
|
01a3f45a27
Sonar fixes (#128)
|
3 years ago |
Jorrit Rouwe
|
dd63d4ed80
Bugfix: Forgot to copy the sub shape ID
|
3 years ago |
Jorrit Rouwe
|
2e1abfb344
Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122)
|
3 years ago |
Jorrit Rouwe
|
6ba21f50dc
Made shape casting on shapes a bit more intuitive (#116)
|
3 years ago |
Jorrit Rouwe
|
bfd74a56c1
- Added new line to end of every file (#110)
|
3 years ago |
Jorrit Rouwe
|
8b62fa04c4
Disabled warnings now stay within the Jolt headers (#108)
|
3 years ago |
Jorrit Rouwe
|
06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
|
3 years ago |
Jorrit Rouwe
|
452d6fe8c8
Also detect contacts when the normal is horizontal or pointing downwards. The GetGroundState will return Sliding in that case and it will be up to the application to determine what to do with it.
|
3 years ago |
Jorrit Rouwe
|
a71255afb4
Bugfix: Character::CheckCollision inMaxSeparationDistance was not used by accident
|
3 years ago |
Jorrit Rouwe
|
14e062ac96
Changed shape and body user data to uint64 (#50)
|
3 years ago |
jrouwe
|
4f87ec71da
sonar fixes (#15)
|
3 years ago |
Jorrit Rouwe
|
686ab6ab85
Initial import
|
4 years ago |