Jorrit Rouwe
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d46cf4fa5a
Added ability to select shape type in character tests (#299)
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2 years ago |
Jorrit Rouwe
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8f82525a41
Character tweaks (#296)
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2 years ago |
Jorrit Rouwe
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42eb736654
Moved part of the example code to CharacterVirtual so it is easier to reuse (#295)
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2 years ago |
Jorrit Rouwe
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f7527f3282
Character improvements (#273)
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2 years ago |
Jorrit Rouwe
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2eecb1c1fe
Improved handling of collisions between virtual character and dynamic objects (#256)
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2 years ago |
Jorrit Rouwe
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a17c626f05
Bugfix: Clamping minimal forward step for high frequency updates
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2 years ago |
Jorrit Rouwe
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a314bc8a6e
Character tweaks (#232)
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2 years ago |
Jorrit Rouwe
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691b0f42d9
Character improvements (#230)
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2 years ago |
Jorrit Rouwe
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609de13ee6
Fixed bug that caused character to slide from static geometry
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2 years ago |
Jorrit Rouwe
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efb0012221
Character tweaks (#218)
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2 years ago |
Jorrit Rouwe
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b68097f582
Ability to override memory allocations (#183)
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3 years ago |
Jorrit Rouwe
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5237d4a319
Implemented a function to do stair walking for the virtual character (#160)
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3 years ago |
Jorrit Rouwe
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8b8ed06053
Made character tests deterministic
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3 years ago |
Jorrit Rouwe
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2e1abfb344
Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122)
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3 years ago |