Commit History

Author SHA1 Message Date
  Jorrit Rouwe 0e4865a345 Bugfix: Warm start ratio was used every sub step but should only be used in the first one (#234) 2 years ago
  Jorrit Rouwe 38ec33942e Ability to override the number of velocity/position steps per constraint (#223) 2 years ago
  Jorrit Rouwe 59058fc38a Added an #ifdef to turn on traces to help find determinism problems (#200) 3 years ago
  Jorrit Rouwe 22c5cbffdf Build Islands from Constraints was activating bodies that were not taken into account when running single threaded (and in rare cases not with multiple threads) causing non-deterministic simulation, fixed this race condition (#199) 3 years ago
  Jorrit Rouwe 5f063c3c57 Made Mat44::sRotation and QuickSort platform independent (#196) 3 years ago
  Jorrit Rouwe b68097f582 Ability to override memory allocations (#183) 3 years ago
  Jorrit Rouwe 198a7cbe65 Ability to have more than 4 collision steps (#173) 3 years ago
  Jorrit Rouwe f89d3fb39c Ability in the OnContactPointAdded/Persisted callbacks to change a body into a sensor (#158) 3 years ago
  Jorrit Rouwe f1e8191199 Ability for sensors to detect collisions with sleeping bodies (#133) 3 years ago
  Jorrit Rouwe d6fdf1d684 Bugfix: Contact removal callback was not called when the last body went to sleep 3 years ago
  Jorrit Rouwe fdd0dac23a Removed ugly placement new construct 3 years ago
  Jorrit Rouwe c9796f6071 Sonar fixes (#125) 3 years ago
  Jorrit Rouwe 5d5f228012 Sonar fixes (#124) 3 years ago
  Jorrit Rouwe bfd74a56c1 - Added new line to end of every file (#110) 3 years ago
  Jorrit Rouwe 8b62fa04c4 Disabled warnings now stay within the Jolt headers (#108) 3 years ago
  Jorrit Rouwe 06e9d17d38 Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106) 3 years ago
  Jorrit Rouwe 36dd3f8c8c Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65) 3 years ago
  Jorrit Rouwe e3955f1b3f Added GetPointVelocityCOM and using it to avoid checking that the body is static twice (#33) 3 years ago
  Jorrit Rouwe 91c9626faf ConvexVsMesh test runs 5% faster by reducing the amount of branches in the inner loop of the contact solver 3 years ago
  jrouwe 3fbc103965 Improved contact cache scaling across multiple cores (#26) 3 years ago
  Jorrit Rouwe 92a117e0f0 Removed stat collector code, it hasn't been used in years and is very incomplete. 3 years ago
  jrouwe e2bbdda911 Performance optimizations (#17) 3 years ago
  jrouwe de02c78a04 Integrate velocities happens in parallel now (#16) 3 years ago
  jrouwe ef371411af Made amount of mutexes in the mutex array dependent on the amount of CPU cores (#9) 3 years ago
  jrouwe c3b702c171 Ability to have a kinematic body colliding with a sensor (#7) 3 years ago
  Jorrit Rouwe a1e6c29248 Sonar fix: Avoid explicitly specifying the template arguments by relying on the class template argument deduction. 3 years ago
  Jorrit Rouwe 14583ff8ed Moved BroadPhaseLayerToString to a separate setter function 3 years ago
  Jorrit Rouwe 33883574bb Changed broadphase vs broadphase layer to object vs broadphase layer to avoid testing too many layers when doing collision queries (if you map multiple query layers to the same broadphase layer you may end up testing against too many) 3 years ago
  Jorrit Rouwe 0f95aaa81c Added extra OnBody callback for collision collectors that allows you to collect additional information about a body under lock protection 3 years ago
  jorrit 1ffaf8f4f1 Bugfix: All step listeners were kicked immediately, which meant that the step listeners of the second collision step would run too soon 4 years ago