Jorrit Rouwe
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0e4865a345
Bugfix: Warm start ratio was used every sub step but should only be used in the first one (#234)
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2 years ago |
Jorrit Rouwe
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38ec33942e
Ability to override the number of velocity/position steps per constraint (#223)
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2 years ago |
Jorrit Rouwe
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59058fc38a
Added an #ifdef to turn on traces to help find determinism problems (#200)
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3 years ago |
Jorrit Rouwe
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22c5cbffdf
Build Islands from Constraints was activating bodies that were not taken into account when running single threaded (and in rare cases not with multiple threads) causing non-deterministic simulation, fixed this race condition (#199)
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3 years ago |
Jorrit Rouwe
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5f063c3c57
Made Mat44::sRotation and QuickSort platform independent (#196)
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3 years ago |
Jorrit Rouwe
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b68097f582
Ability to override memory allocations (#183)
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3 years ago |
Jorrit Rouwe
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198a7cbe65
Ability to have more than 4 collision steps (#173)
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3 years ago |
Jorrit Rouwe
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f89d3fb39c
Ability in the OnContactPointAdded/Persisted callbacks to change a body into a sensor (#158)
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3 years ago |
Jorrit Rouwe
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f1e8191199
Ability for sensors to detect collisions with sleeping bodies (#133)
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3 years ago |
Jorrit Rouwe
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d6fdf1d684
Bugfix: Contact removal callback was not called when the last body went to sleep
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3 years ago |
Jorrit Rouwe
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fdd0dac23a
Removed ugly placement new construct
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3 years ago |
Jorrit Rouwe
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c9796f6071
Sonar fixes (#125)
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3 years ago |
Jorrit Rouwe
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5d5f228012
Sonar fixes (#124)
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3 years ago |
Jorrit Rouwe
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bfd74a56c1
- Added new line to end of every file (#110)
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3 years ago |
Jorrit Rouwe
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8b62fa04c4
Disabled warnings now stay within the Jolt headers (#108)
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3 years ago |
Jorrit Rouwe
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06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
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3 years ago |
Jorrit Rouwe
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36dd3f8c8c
Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65)
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3 years ago |
Jorrit Rouwe
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e3955f1b3f
Added GetPointVelocityCOM and using it to avoid checking that the body is static twice (#33)
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3 years ago |
Jorrit Rouwe
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91c9626faf
ConvexVsMesh test runs 5% faster by reducing the amount of branches in the inner loop of the contact solver
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3 years ago |
jrouwe
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3fbc103965
Improved contact cache scaling across multiple cores (#26)
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3 years ago |
Jorrit Rouwe
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92a117e0f0
Removed stat collector code, it hasn't been used in years and is very incomplete.
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3 years ago |
jrouwe
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e2bbdda911
Performance optimizations (#17)
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3 years ago |
jrouwe
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de02c78a04
Integrate velocities happens in parallel now (#16)
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3 years ago |
jrouwe
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ef371411af
Made amount of mutexes in the mutex array dependent on the amount of CPU cores (#9)
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3 years ago |
jrouwe
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c3b702c171
Ability to have a kinematic body colliding with a sensor (#7)
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3 years ago |
Jorrit Rouwe
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a1e6c29248
Sonar fix: Avoid explicitly specifying the template arguments by relying on the class template argument deduction.
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3 years ago |
Jorrit Rouwe
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14583ff8ed
Moved BroadPhaseLayerToString to a separate setter function
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3 years ago |
Jorrit Rouwe
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33883574bb
Changed broadphase vs broadphase layer to object vs broadphase layer to avoid testing too many layers when doing collision queries (if you map multiple query layers to the same broadphase layer you may end up testing against too many)
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3 years ago |
Jorrit Rouwe
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0f95aaa81c
Added extra OnBody callback for collision collectors that allows you to collect additional information about a body under lock protection
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3 years ago |
jorrit
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1ffaf8f4f1
Bugfix: All step listeners were kicked immediately, which meant that the step listeners of the second collision step would run too soon
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4 years ago |