Jorrit Rouwe
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0e4865a345
Bugfix: Warm start ratio was used every sub step but should only be used in the first one (#234)
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2 年之前 |
Jorrit Rouwe
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38ec33942e
Ability to override the number of velocity/position steps per constraint (#223)
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2 年之前 |
Jorrit Rouwe
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59058fc38a
Added an #ifdef to turn on traces to help find determinism problems (#200)
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3 年之前 |
Jorrit Rouwe
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22c5cbffdf
Build Islands from Constraints was activating bodies that were not taken into account when running single threaded (and in rare cases not with multiple threads) causing non-deterministic simulation, fixed this race condition (#199)
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3 年之前 |
Jorrit Rouwe
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5f063c3c57
Made Mat44::sRotation and QuickSort platform independent (#196)
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3 年之前 |
Jorrit Rouwe
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b68097f582
Ability to override memory allocations (#183)
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3 年之前 |
Jorrit Rouwe
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198a7cbe65
Ability to have more than 4 collision steps (#173)
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3 年之前 |
Jorrit Rouwe
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f89d3fb39c
Ability in the OnContactPointAdded/Persisted callbacks to change a body into a sensor (#158)
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3 年之前 |
Jorrit Rouwe
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f1e8191199
Ability for sensors to detect collisions with sleeping bodies (#133)
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3 年之前 |
Jorrit Rouwe
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d6fdf1d684
Bugfix: Contact removal callback was not called when the last body went to sleep
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3 年之前 |
Jorrit Rouwe
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fdd0dac23a
Removed ugly placement new construct
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3 年之前 |
Jorrit Rouwe
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c9796f6071
Sonar fixes (#125)
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3 年之前 |
Jorrit Rouwe
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5d5f228012
Sonar fixes (#124)
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3 年之前 |
Jorrit Rouwe
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bfd74a56c1
- Added new line to end of every file (#110)
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3 年之前 |
Jorrit Rouwe
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8b62fa04c4
Disabled warnings now stay within the Jolt headers (#108)
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3 年之前 |
Jorrit Rouwe
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06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
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3 年之前 |
Jorrit Rouwe
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36dd3f8c8c
Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65)
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3 年之前 |
Jorrit Rouwe
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e3955f1b3f
Added GetPointVelocityCOM and using it to avoid checking that the body is static twice (#33)
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3 年之前 |
Jorrit Rouwe
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91c9626faf
ConvexVsMesh test runs 5% faster by reducing the amount of branches in the inner loop of the contact solver
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3 年之前 |
jrouwe
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3fbc103965
Improved contact cache scaling across multiple cores (#26)
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3 年之前 |
Jorrit Rouwe
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92a117e0f0
Removed stat collector code, it hasn't been used in years and is very incomplete.
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3 年之前 |
jrouwe
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e2bbdda911
Performance optimizations (#17)
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3 年之前 |
jrouwe
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de02c78a04
Integrate velocities happens in parallel now (#16)
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3 年之前 |
jrouwe
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ef371411af
Made amount of mutexes in the mutex array dependent on the amount of CPU cores (#9)
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3 年之前 |
jrouwe
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c3b702c171
Ability to have a kinematic body colliding with a sensor (#7)
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3 年之前 |
Jorrit Rouwe
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a1e6c29248
Sonar fix: Avoid explicitly specifying the template arguments by relying on the class template argument deduction.
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3 年之前 |
Jorrit Rouwe
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14583ff8ed
Moved BroadPhaseLayerToString to a separate setter function
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3 年之前 |
Jorrit Rouwe
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33883574bb
Changed broadphase vs broadphase layer to object vs broadphase layer to avoid testing too many layers when doing collision queries (if you map multiple query layers to the same broadphase layer you may end up testing against too many)
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4 年之前 |
Jorrit Rouwe
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0f95aaa81c
Added extra OnBody callback for collision collectors that allows you to collect additional information about a body under lock protection
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4 年之前 |
jorrit
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1ffaf8f4f1
Bugfix: All step listeners were kicked immediately, which meant that the step listeners of the second collision step would run too soon
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4 年之前 |