Commit History

Author SHA1 Message Date
  Jorrit Rouwe 87e59d2ff2 Removed is_locked check as you can also activate bodies through the non-locking interface which would trigger this assert. 2 years ago
  Jorrit Rouwe db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 years ago
  Jorrit Rouwe 8f6f210f53 Added option to turn off manifold reduction on a per body basis (#426) 2 years ago
  Jorrit Rouwe 72f3a53268 Added ability to lock multiple physics systems without triggering assert (#405) 2 years ago
  Jorrit Rouwe a2c1c22059 Supporting double precision positions to enable larger worlds (#344) 2 years ago
  Jorrit Rouwe 287a2ddf84 Fix setting motion quality when body is not active (#343) 2 years ago
  Jorrit Rouwe 64802d163a Added ability to switch motion quality for a body (#342) 2 years ago
  Jorrit Rouwe f89be7e063 Ability to split unassigning of a body ID from freeing the body (#291) 2 years ago
  Jorrit Rouwe 8ab310a423 Added functionality to create bodies without ID and assign an ID later (#272) 2 years ago
  Jorrit Rouwe 3e0cbeb804 Added BodyInterface::CreateBodyWithID to be able to keep BodyIDs consistent between client and server (#247) 2 years ago
  DocAce 5b262a0304 Adds optional body filter to DrawBodies() (#198) 3 years ago
  Jorrit Rouwe 5f063c3c57 Made Mat44::sRotation and QuickSort platform independent (#196) 3 years ago
  Jorrit Rouwe b68097f582 Ability to override memory allocations (#183) 3 years ago
  Jorrit Rouwe 6847760fc8 Support for setting velocity through BodyCreationSettings (#164) 3 years ago
  Jorrit Rouwe 6db4d3beac Removed Body::GetDebugName 3 years ago
  Jorrit Rouwe c9796f6071 Sonar fixes (#125) 3 years ago
  Jorrit Rouwe bfd74a56c1 - Added new line to end of every file (#110) 3 years ago
  Jorrit Rouwe 8b62fa04c4 Disabled warnings now stay within the Jolt headers (#108) 3 years ago
  Jorrit Rouwe 06e9d17d38 Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106) 3 years ago
  Josh Dowell deb873881f Add SetIsSensor to change a body between a sensor and a static body (#82) 3 years ago
  Jorrit Rouwe 761e844657 Added ActivateConstraint function to BodyInterface (#73) 3 years ago
  Jorrit Rouwe 36dd3f8c8c Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65) 3 years ago
  Jorrit Rouwe 14e062ac96 Changed shape and body user data to uint64 (#50) 3 years ago
  Jorrit Rouwe 44ea7aa28a Slightly safer / cheaper way of invalidating the contact cache of a body 3 years ago
  Jorrit Rouwe 653dd65b74 Optimize invalidate contact cache 3 years ago
  Jorrit Rouwe 3c403d17a6 Combine Body and MotionProperties in 1 allocation (#35) 3 years ago
  Jorrit Rouwe 92a117e0f0 Removed stat collector code, it hasn't been used in years and is very incomplete. 3 years ago
  jrouwe 6d5cafd535 Removed RTTI from shapes and shape type a member to eventually make it possible to remove vfptr table and blit a shape into memory (#13) 3 years ago
  jrouwe ef371411af Made amount of mutexes in the mutex array dependent on the amount of CPU cores (#9) 3 years ago
  jrouwe c3b702c171 Ability to have a kinematic body colliding with a sensor (#7) 4 years ago