Jorrit Rouwe
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87e59d2ff2
Removed is_locked check as you can also activate bodies through the non-locking interface which would trigger this assert.
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2 years ago |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 years ago |
Jorrit Rouwe
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8f6f210f53
Added option to turn off manifold reduction on a per body basis (#426)
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2 years ago |
Jorrit Rouwe
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72f3a53268
Added ability to lock multiple physics systems without triggering assert (#405)
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2 years ago |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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2 years ago |
Jorrit Rouwe
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287a2ddf84
Fix setting motion quality when body is not active (#343)
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2 years ago |
Jorrit Rouwe
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64802d163a
Added ability to switch motion quality for a body (#342)
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2 years ago |
Jorrit Rouwe
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f89be7e063
Ability to split unassigning of a body ID from freeing the body (#291)
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2 years ago |
Jorrit Rouwe
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8ab310a423
Added functionality to create bodies without ID and assign an ID later (#272)
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2 years ago |
Jorrit Rouwe
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3e0cbeb804
Added BodyInterface::CreateBodyWithID to be able to keep BodyIDs consistent between client and server (#247)
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2 years ago |
DocAce
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5b262a0304
Adds optional body filter to DrawBodies() (#198)
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3 years ago |
Jorrit Rouwe
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5f063c3c57
Made Mat44::sRotation and QuickSort platform independent (#196)
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3 years ago |
Jorrit Rouwe
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b68097f582
Ability to override memory allocations (#183)
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3 years ago |
Jorrit Rouwe
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6847760fc8
Support for setting velocity through BodyCreationSettings (#164)
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3 years ago |
Jorrit Rouwe
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6db4d3beac
Removed Body::GetDebugName
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3 years ago |
Jorrit Rouwe
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c9796f6071
Sonar fixes (#125)
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3 years ago |
Jorrit Rouwe
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bfd74a56c1
- Added new line to end of every file (#110)
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3 years ago |
Jorrit Rouwe
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8b62fa04c4
Disabled warnings now stay within the Jolt headers (#108)
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3 years ago |
Jorrit Rouwe
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06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
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3 years ago |
Josh Dowell
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deb873881f
Add SetIsSensor to change a body between a sensor and a static body (#82)
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3 years ago |
Jorrit Rouwe
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761e844657
Added ActivateConstraint function to BodyInterface (#73)
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3 years ago |
Jorrit Rouwe
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36dd3f8c8c
Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65)
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3 years ago |
Jorrit Rouwe
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14e062ac96
Changed shape and body user data to uint64 (#50)
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3 years ago |
Jorrit Rouwe
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44ea7aa28a
Slightly safer / cheaper way of invalidating the contact cache of a body
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3 years ago |
Jorrit Rouwe
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653dd65b74
Optimize invalidate contact cache
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3 years ago |
Jorrit Rouwe
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3c403d17a6
Combine Body and MotionProperties in 1 allocation (#35)
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3 years ago |
Jorrit Rouwe
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92a117e0f0
Removed stat collector code, it hasn't been used in years and is very incomplete.
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3 years ago |
jrouwe
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6d5cafd535
Removed RTTI from shapes and shape type a member to eventually make it possible to remove vfptr table and blit a shape into memory (#13)
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3 years ago |
jrouwe
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ef371411af
Made amount of mutexes in the mutex array dependent on the amount of CPU cores (#9)
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3 years ago |
jrouwe
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c3b702c171
Ability to have a kinematic body colliding with a sensor (#7)
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4 years ago |