Commit History

Autor SHA1 Mensaxe Data
  Jorrit Rouwe 7cdf9ae9c6 Added character test that combines a steep slope with slopes of varying steepness hai 1 ano
  Jorrit Rouwe b0c10849d8 Drawing current ground state of character hai 1 ano
  Jorrit Rouwe 58445d6c26 Removed trailing whitespace from all source files (#688) hai 1 ano
  Mikael Hermansson 0dbba692a8 Allowed for moving triangle data into MeshShapeSettings (#668) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 8dd93317d6 CharacterVirtual: Added missing delta time term in DetermineConstraints (#532) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 54e3ce602a Created interface to update the ground velocity for less sliding on a moving platform (#466) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe db6d42bed5 Added a link to the main repository to the header of each file (#452) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 249745c1ad CharacterVirtual should ignore collisions with sensors (#449) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 64fd3927e1 CancelVelocityTowardsSteepSlopes uses contact normal iso surface normal for better sliding (#423) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 3d99c876fd Created CharacterContactListener::OnAdjustBodyVelocity callback (#408) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 7e4d3bdbf4 Fixed character not properly sliding on box mesh (#380) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 8304a57739 Added contact point reduction for virtual character to avoid getting stuck on complex meshes (#377) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe a2c1c22059 Supporting double precision positions to enable larger worlds (#344) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 5ac751cee9 Improved engine model of wheeled vehicles (#306) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe d46cf4fa5a Added ability to select shape type in character tests (#299) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe f7527f3282 Character improvements (#273) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe d2b9094529 Fixed ground normal and velocity when jumping against vertical wall (#266) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 2eecb1c1fe Improved handling of collisions between virtual character and dynamic objects (#256) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe a314bc8a6e Character tweaks (#232) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 75794b95e7 Added walls at varying angles to CharacterBaseTest %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 298cd5a026 Character improvements (#231) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe 691b0f42d9 Character improvements (#230) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe efb0012221 Character tweaks (#218) %!s(int64=2) %!d(string=hai) anos
  Jorrit Rouwe aab9527141 The PerformanceTest is now deterministic between Windows and Linux (tested on clang 13) (#184) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe b68097f582 Ability to override memory allocations (#183) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 0222977964 Split off ObjectStream classes to reduce compilation time of the library by approx 20% (#174) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 5237d4a319 Implemented a function to do stair walking for the virtual character (#160) %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 8b8ed06053 Made character tests deterministic %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 54baa54107 Turn off determinism check for character test %!s(int64=3) %!d(string=hai) anos
  Jorrit Rouwe 2e1abfb344 Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122) %!s(int64=3) %!d(string=hai) anos