Jorrit Rouwe
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515933138c
Added ability to update a height field after creation (#732)
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1 年之前 |
Jorrit Rouwe
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bc2e05eb1c
Added soft body stress test (#715)
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1 年之前 |
Jorrit Rouwe
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08fc49d2d7
Added ability to specify extra ragdoll constraints that are not parent/child related (#677)
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1 年之前 |
Jorrit Rouwe
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5c9f7a6043
Soft body physics support (#644)
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2 年之前 |
Jorrit Rouwe
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e341bb3e95
Added constraint priority to control the order of evaluation of constraints (#638)
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2 年之前 |
Jorrit Rouwe
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2dd3a033a4
Ability to specify which DOFs a body has (#602)
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2 年之前 |
Jorrit Rouwe
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04afcca079
Ability to override mass and inertia of bodies from the ContactListener (#580)
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2 年之前 |
Jorrit Rouwe
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8d3008e21b
Added ability to set a surface velocity through a ContactListener (#551)
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2 年之前 |
Jorrit Rouwe
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a37d60e13c
Implemented NotifyShapeChange to notify constraint of COM changes (#506)
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2 年之前 |
Jorrit Rouwe
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7e84112694
Experimental motorcycle physics support (#489)
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2 年之前 |
Jorrit Rouwe
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bc4fa997f1
Passing the shapes that are colliding into the ShapeFilter (#474)
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2 年之前 |
Jorrit Rouwe
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71e7988e96
Added support to split up large islands (#458)
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2 年之前 |
Jorrit Rouwe
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3d99c876fd
Created CharacterContactListener::OnAdjustBodyVelocity callback (#408)
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2 年之前 |
Jorrit Rouwe
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4f97968056
Created 2D example (#378)
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2 年之前 |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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2 年之前 |
Jorrit Rouwe
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64802d163a
Added ability to switch motion quality for a body (#342)
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2 年之前 |
Jorrit Rouwe
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a30434a1b9
Added pulley constraint type (#229)
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2 年之前 |
Jorrit Rouwe
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3f2a0021de
Implemented skeleton mapper that can convert an animated skelton to a ragdoll skeleton and back (#203)
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3 年之前 |
Jorrit Rouwe
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09d6d9d51c
New constraint types added (#181)
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3 年之前 |
Jorrit Rouwe
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9171a12ea6
Using target_precompile_headers instead of manually specifying precompiled headers (#175)
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3 年之前 |
Jorrit Rouwe
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3cf3fe55a5
Added ability to have a dynamic mesh shape (#169)
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3 年之前 |
Jorrit Rouwe
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3e2151a009
Added possibility to save the current state of the physics world as a scene (#165)
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3 年之前 |
Jorrit Rouwe
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2e1abfb344
Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122)
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3 年之前 |
Jorrit Rouwe
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4b53517f49
Helper function to disable parent child collisions (#77)
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3 年之前 |
Jorrit Rouwe
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36dd3f8c8c
Created BroadPhaseLayerInterface so that we don't need an array mapping ObjectLayer -> BroadPhaseLayer anymore (#65)
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3 年之前 |
Jorrit Rouwe
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aecf914a89
Implemented test that shows how to implement friction and restitution per triangle or shape (#51)
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3 年之前 |
jrouwe
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76912c7d90
Added DebugRendererRecorder and JoltViewer, can be used to record and playback the drawn physics world (#27)
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3 年之前 |
Jorrit Rouwe
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686ab6ab85
Initial import
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4 年之前 |