Jorrit Rouwe
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90e0008b85
Fixed incorrect comment
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1 year ago |
Jorrit Rouwe
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045a87e230
Ran spell checker over all comments in the Jolt folder
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1 year ago |
Jorrit Rouwe
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bab41c750f
Added backwards compatible CharacterVirtual constructor
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1 year ago |
David
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2d026b0690
CharacterVirtual: Add UserData (#906)
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1 year ago |
Jorrit Rouwe
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fb778c568d
CharacterVirtual will now receive an OnContactAdded callback when it collides with a sensor (but will have no further interaction). (#861)
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1 year ago |
Jorrit Rouwe
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314e5baa0a
CharacterVirtual: Sorting contacts before processing them (#795)
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1 year ago |
Alex
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ed4cd13581
Typo in comment (#794)
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1 year ago |
Jorrit Rouwe
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60e16e44e8
Attempt to remove jitter in virtual character when moving towards steep slope (#696)
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1 year ago |
Jorrit Rouwe
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8dd93317d6
CharacterVirtual: Added missing delta time term in DetermineConstraints (#532)
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2 years ago |
Jan Krassnigg
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d2f1d97004
Support for building Jolt as a shared library on Windows (#513)
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2 years ago |
Jorrit Rouwe
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54e3ce602a
Created interface to update the ground velocity for less sliding on a moving platform (#466)
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2 years ago |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 years ago |
Jorrit Rouwe
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2a989c4d81
Ability to configure back face culling behavior (#425)
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2 years ago |
Jorrit Rouwe
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3d99c876fd
Created CharacterContactListener::OnAdjustBodyVelocity callback (#408)
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2 years ago |
Jorrit Rouwe
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1ed9c765ed
Fixed determinism of CharacterVirtual test (#386)
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2 years ago |
Jorrit Rouwe
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8304a57739
Added contact point reduction for virtual character to avoid getting stuck on complex meshes (#377)
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2 years ago |
DocAce
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fc58161ae8
Added ShapeFilter param to various CharacterVirtual functions (#360)
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2 years ago |
Jorrit Rouwe
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d874365e85
Improved CharacterVirtual interface (#353)
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2 years ago |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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2 years ago |
Jorrit Rouwe
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84b751ba55
Fixed missing 'Arg' in parameter types (#331)
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2 years ago |
Jorrit Rouwe
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f11abf059d
Removed using namespace std from namespace JPH (#308)
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2 years ago |
Jorrit Rouwe
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8f82525a41
Character tweaks (#296)
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2 years ago |
Jorrit Rouwe
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42eb736654
Moved part of the example code to CharacterVirtual so it is easier to reuse (#295)
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2 years ago |
Jorrit Rouwe
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2eecb1c1fe
Improved handling of collisions between virtual character and dynamic objects (#256)
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2 years ago |
Jorrit Rouwe
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0e4865a345
Bugfix: Warm start ratio was used every sub step but should only be used in the first one (#234)
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2 years ago |
Jorrit Rouwe
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a314bc8a6e
Character tweaks (#232)
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2 years ago |
Jorrit Rouwe
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298cd5a026
Character improvements (#231)
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2 years ago |
Jorrit Rouwe
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691b0f42d9
Character improvements (#230)
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2 years ago |
Jorrit Rouwe
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efb0012221
Character tweaks (#218)
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2 years ago |
Jorrit Rouwe
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b68097f582
Ability to override memory allocations (#183)
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3 years ago |