Commit History

Author SHA1 Message Date
  Jorrit Rouwe fb8183c2c2 Typo 1 year ago
  Jorrit Rouwe 9a279e7d16 Jobified the soft body update (#716) 1 year ago
  Jorrit Rouwe 27107c871a Added documentation for MeshShape 2 years ago
  Jorrit Rouwe 12adfda962 Made active edge threshold angle configurable (#670) 2 years ago
  Mikael Hermansson 0dbba692a8 Allowed for moving triangle data into MeshShapeSettings (#668) 2 years ago
  Jorrit Rouwe ad3ca18e63 Fixed soft body collision vs scaled shapes (#655) 2 years ago
  Jorrit Rouwe 5c9f7a6043 Soft body physics support (#644) 2 years ago
  Jan Krassnigg d2f1d97004 Support for building Jolt as a shared library on Windows (#513) 2 years ago
  Jorrit Rouwe 0ae32ddb62 Corrected documentation 2 years ago
  Jorrit Rouwe db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 years ago
  Jorrit Rouwe a2c1c22059 Supporting double precision positions to enable larger worlds (#344) 2 years ago
  Jorrit Rouwe 5ad6a803bf Made GetSupportingFace available for all shape types (#286) 2 years ago
  Jorrit Rouwe b68097f582 Ability to override memory allocations (#183) 3 years ago
  Jorrit Rouwe eb8f668a23 Added optional shape filter function to multiple query functions (#168) 3 years ago
  Jorrit Rouwe 5d5f228012 Sonar fixes (#124) 3 years ago
  Jorrit Rouwe 8981a34518 Added GetMaterialIndex and GetMaterialList functions (#117) 3 years ago
  Jorrit Rouwe bfd74a56c1 - Added new line to end of every file (#110) 3 years ago
  Jorrit Rouwe 8b62fa04c4 Disabled warnings now stay within the Jolt headers (#108) 3 years ago
  Jorrit Rouwe 06e9d17d38 Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106) 3 years ago
  Jorrit Rouwe 41471b4016 Collision detection optimizations (#36) 3 years ago
  jrouwe 85d1d10727 CollidePoint tests (#24) 3 years ago
  jrouwe f6fd4c8f74 Created optimized version of cast sphere vs triangle (#21) 3 years ago
  jrouwe 7092c71901 Added functionality to track narrow phase timing stats (#18) 3 years ago
  jrouwe 6d5cafd535 Removed RTTI from shapes and shape type a member to eventually make it possible to remove vfptr table and blit a shape into memory (#13) 3 years ago
  jrouwe b8953791f3 Changed RestoreMaterialState and RestoreSubShapeState to use pointers instead of vectors to allow loading shapes with fewer memory allocations (#12) 3 years ago
  Jorrit Rouwe 686ab6ab85 Initial import 4 years ago