Commit History

Author SHA1 Message Date
  Jorrit Rouwe 193857e3c9 Created Vec3::sOne as an alias for Vec3::sReplicate(1.0f) 7 months ago
  Jorrit Rouwe e030a579e4 Embedding assets into the application bundle on macOS (#1453) 7 months ago
  Jorrit Rouwe 4cc24338f2 Samples and JoltViewer can run on Linux now (#1425) 7 months ago
  Stephen Gold 24c4873fb5 CharacterBaseTest: delete 2 useless assignments (#1370) 8 months ago
  Jorrit Rouwe 5f74424272 Fixed crash when switching test scenes in CharacterBaseTest 8 months ago
  Jorrit Rouwe d7e8f922d0 CharacterVirtual can now have an inner rigid body (#1208) 1 year ago
  Jorrit Rouwe f0f19df1ca Added interface for CharacterVirtual vs CharacterVirtual collision (#1157) 1 year ago
  Jorrit Rouwe dc3ea78722 Added option to compile without ObjectStream to reduce library size (#1105) 1 year ago
  Jorrit Rouwe 68d94370d7 Bugfix: Jump button could be missed on high frequency monitors (#913) 1 year ago
  Jorrit Rouwe edd89fe992 Fix jitter when rendering the vehicle and character samples at > 60 fps (#911) 1 year ago
  Jorrit Rouwe 915861a953 Fixed warnings when compiling with C++20 (#799) 1 year ago
  Jorrit Rouwe e594cec6b4 Added new framework for saving player inputs (#796) 1 year ago
  Jorrit Rouwe 4226b75225 Fixed determinism: we didn't save the state of the reversing platform 1 year ago
  Jorrit Rouwe 7cdf9ae9c6 Added character test that combines a steep slope with slopes of varying steepness 1 year ago
  Jorrit Rouwe b0c10849d8 Drawing current ground state of character 1 year ago
  Jorrit Rouwe 58445d6c26 Removed trailing whitespace from all source files (#688) 2 years ago
  Mikael Hermansson 0dbba692a8 Allowed for moving triangle data into MeshShapeSettings (#668) 2 years ago
  Jorrit Rouwe 8dd93317d6 CharacterVirtual: Added missing delta time term in DetermineConstraints (#532) 2 years ago
  Jorrit Rouwe 54e3ce602a Created interface to update the ground velocity for less sliding on a moving platform (#466) 2 years ago
  Jorrit Rouwe db6d42bed5 Added a link to the main repository to the header of each file (#452) 2 years ago
  Jorrit Rouwe 249745c1ad CharacterVirtual should ignore collisions with sensors (#449) 2 years ago
  Jorrit Rouwe 64fd3927e1 CancelVelocityTowardsSteepSlopes uses contact normal iso surface normal for better sliding (#423) 2 years ago
  Jorrit Rouwe 3d99c876fd Created CharacterContactListener::OnAdjustBodyVelocity callback (#408) 2 years ago
  Jorrit Rouwe 7e4d3bdbf4 Fixed character not properly sliding on box mesh (#380) 2 years ago
  Jorrit Rouwe 8304a57739 Added contact point reduction for virtual character to avoid getting stuck on complex meshes (#377) 2 years ago
  Jorrit Rouwe a2c1c22059 Supporting double precision positions to enable larger worlds (#344) 2 years ago
  Jorrit Rouwe 5ac751cee9 Improved engine model of wheeled vehicles (#306) 2 years ago
  Jorrit Rouwe d46cf4fa5a Added ability to select shape type in character tests (#299) 2 years ago
  Jorrit Rouwe f7527f3282 Character improvements (#273) 2 years ago
  Jorrit Rouwe d2b9094529 Fixed ground normal and velocity when jumping against vertical wall (#266) 2 years ago