Jorrit Rouwe
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3ed3a7d6d8
Added functions to get the character settings from a character (#1662)
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6 months ago |
Jorrit Rouwe
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d497df2b9b
Fixed name clashes between Character and Ragdoll static inline functions when compiling a single compilation unit build (aka Unity build)
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7 months ago |
Jorrit Rouwe
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25e920c25d
Fix Character vs Sensor interaction
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10 months ago |
Jorrit Rouwe
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193857e3c9
Created Vec3::sOne as an alias for Vec3::sReplicate(1.0f)
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11 months ago |
jfaz
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ce420fe7ef
Add mAllowedDOFs to Character settings (#1433)
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11 months ago |
Jorrit Rouwe
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d7e8f922d0
CharacterVirtual can now have an inner rigid body (#1208)
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1 year ago |
Roge Clement
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e881d4baa2
Fixed missing ObjectLayer.h include
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1 year ago |
Jorrit Rouwe
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ec88660cb8
Added enhanced edge removal for characters (#1095)
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1 year ago |
Jorrit Rouwe
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58445d6c26
Removed trailing whitespace from all source files (#688)
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2 years ago |
Jorrit Rouwe
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2dd3a033a4
Ability to specify which DOFs a body has (#602)
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2 years ago |
Jorrit Rouwe
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db6d42bed5
Added a link to the main repository to the header of each file (#452)
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2 years ago |
Jorrit Rouwe
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a2c1c22059
Supporting double precision positions to enable larger worlds (#344)
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3 years ago |
Jorrit Rouwe
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f7527f3282
Character improvements (#273)
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3 years ago |
Jorrit Rouwe
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a314bc8a6e
Character tweaks (#232)
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3 years ago |
Jorrit Rouwe
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efb0012221
Character tweaks (#218)
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3 years ago |
Jorrit Rouwe
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3ee7c8a3f5
Added function to do a collision check at an arbitrary position for both Character and CharacterVirtual with a similar interface (#155)
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3 years ago |
Jorrit Rouwe
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01a3f45a27
Sonar fixes (#128)
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3 years ago |
Jorrit Rouwe
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dd63d4ed80
Bugfix: Forgot to copy the sub shape ID
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3 years ago |
Jorrit Rouwe
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2e1abfb344
Created a virtual character class (implemented using collision detection functions only for more fine grained character control) (#122)
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3 years ago |
Jorrit Rouwe
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6ba21f50dc
Made shape casting on shapes a bit more intuitive (#116)
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3 years ago |
Jorrit Rouwe
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bfd74a56c1
- Added new line to end of every file (#110)
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3 years ago |
Jorrit Rouwe
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8b62fa04c4
Disabled warnings now stay within the Jolt headers (#108)
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3 years ago |
Jorrit Rouwe
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06e9d17d38
Switched default include path from JOLT_PHYSICS_ROOT to PHYSICS_REPO_ROOT. (#106)
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3 years ago |
Jorrit Rouwe
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452d6fe8c8
Also detect contacts when the normal is horizontal or pointing downwards. The GetGroundState will return Sliding in that case and it will be up to the application to determine what to do with it.
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3 years ago |
Jorrit Rouwe
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a71255afb4
Bugfix: Character::CheckCollision inMaxSeparationDistance was not used by accident
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3 years ago |
Jorrit Rouwe
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14e062ac96
Changed shape and body user data to uint64 (#50)
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3 years ago |
jrouwe
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4f87ec71da
sonar fixes (#15)
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4 years ago |
Jorrit Rouwe
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686ab6ab85
Initial import
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4 years ago |