![]() |
Jolt Physics
A multi core friendly Game Physics Engine
|
Simple wrapper class to manage a Vulkan buffer. More...
#include <BufferVK.h>
Public Attributes | |
| Ref< MemoryVK > | mMemory |
| The memory block that contains the buffer (note that filling this in is optional if you do your own buffer allocation) | |
| VkBuffer | mBuffer = VK_NULL_HANDLE |
| The Vulkan buffer handle. | |
| VkDeviceSize | mOffset = 0 |
| Offset in the memory block where the buffer starts. | |
| VkDeviceSize | mSize = 0 |
| Real size of the buffer. | |
Simple wrapper class to manage a Vulkan buffer.
| VkBuffer BufferVK::mBuffer = VK_NULL_HANDLE |
The Vulkan buffer handle.
The memory block that contains the buffer (note that filling this in is optional if you do your own buffer allocation)
| VkDeviceSize BufferVK::mOffset = 0 |
Offset in the memory block where the buffer starts.
| VkDeviceSize BufferVK::mSize = 0 |
Real size of the buffer.