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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Renderer/PixelShader.h>
- /// Pixel shader handle for DirectX
- class PixelShaderDX12 : public PixelShader
- {
- public:
- /// Constructor
- PixelShaderDX12(ComPtr<ID3DBlob> inShader) : mShader(inShader) { }
- ComPtr<ID3DBlob> mShader; ///< The compiled shader
- };
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