RenderInstancesDX12.h 1.1 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #pragma once
  5. #include <Renderer/DX12/RendererDX12.h>
  6. #include <Renderer/RenderInstances.h>
  7. class RenderPrimitive;
  8. /// DirectX 12 implementation of a render instances object
  9. class RenderInstancesDX12 : public RenderInstances
  10. {
  11. public:
  12. /// Constructor
  13. RenderInstancesDX12(RendererDX12 *inRenderer) : mRenderer(inRenderer) { }
  14. virtual ~RenderInstancesDX12() override { Clear(); }
  15. /// Erase all instance data
  16. virtual void Clear() override;
  17. /// Instance buffer management functions
  18. virtual void CreateBuffer(int inNumInstances, int inInstanceSize) override;
  19. virtual void * Lock() override;
  20. virtual void Unlock() override;
  21. /// Draw the instances when context has been set by Renderer::BindShader
  22. virtual void Draw(RenderPrimitive *inPrimitive, int inStartInstance, int inNumInstances) const override;
  23. private:
  24. RendererDX12 * mRenderer;
  25. ComPtr<ID3D12Resource> mInstanceBuffer;
  26. uint mInstanceBufferSize = 0;
  27. int mInstanceSize = 0;
  28. };