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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Renderer/DX12/RendererDX12.h>
- #include <Renderer/RenderInstances.h>
- class RenderPrimitive;
- /// DirectX 12 implementation of a render instances object
- class RenderInstancesDX12 : public RenderInstances
- {
- public:
- /// Constructor
- RenderInstancesDX12(RendererDX12 *inRenderer) : mRenderer(inRenderer) { }
- virtual ~RenderInstancesDX12() override { Clear(); }
- /// Erase all instance data
- virtual void Clear() override;
- /// Instance buffer management functions
- virtual void CreateBuffer(int inNumInstances, int inInstanceSize) override;
- virtual void * Lock() override;
- virtual void Unlock() override;
- /// Draw the instances when context has been set by Renderer::BindShader
- virtual void Draw(RenderPrimitive *inPrimitive, int inStartInstance, int inNumInstances) const override;
- private:
- RendererDX12 * mRenderer;
- ComPtr<ID3D12Resource> mInstanceBuffer;
- uint mInstanceBufferSize = 0;
- int mInstanceSize = 0;
- };
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