A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
#gamedev #physics #3d #c++ #cpp
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A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
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|A YouTube video showing a ragdoll pile simulated with Jolt Physics.|
For more demos and videos go to the Samples section.
So why create yet another physics engine? First of all, this has been a personal learning project and secondly I wanted to address some issues that I had with existing physics engines:
For more information see the Architecture section.
For build instructions go to the Build section.
The project is distributed under the MIT license.