Float3.h 1.0 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #pragma once
  4. #include <Core/HashCombine.h>
  5. namespace JPH {
  6. /// Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
  7. class [[nodiscard]] Float3
  8. {
  9. public:
  10. Float3() = default; ///< Intentionally not initialized for performance reasons
  11. Float3(const Float3 &inRHS) = default;
  12. Float3(float inX, float inY, float inZ) : x(inX), y(inY), z(inZ) { }
  13. float operator [] (int inCoordinate) const
  14. {
  15. JPH_ASSERT(inCoordinate < 3);
  16. return *(&x + inCoordinate);
  17. }
  18. bool operator == (const Float3 &inRHS) const
  19. {
  20. return x == inRHS.x && y == inRHS.y && z == inRHS.z;
  21. }
  22. bool operator != (const Float3 &inRHS) const
  23. {
  24. return x != inRHS.x || y != inRHS.y || z != inRHS.z;
  25. }
  26. float x;
  27. float y;
  28. float z;
  29. };
  30. using VertexList = vector<Float3>;
  31. static_assert(is_trivial<Float3>(), "Is supposed to be a trivial type!");
  32. } // JPH
  33. // Create a std::hash for Float3
  34. JPH_MAKE_HASHABLE(JPH::Float3, t.x, t.y, t.z)