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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- namespace JPH {
- /// How to treat active/inactive edges.
- /// An active edge is an edge that either has no neighbouring edge or if the angle between the two connecting faces is too large, see: ActiveEdges
- enum class EActiveEdgeMode : uint8
- {
- CollideOnlyWithActive, ///< Do not collide with inactive edges. For physics simulation, this gives less ghost collisions.
- CollideWithAll, ///< Collide with all edges. Use this when you're interested in all collisions.
- };
- } // JPH
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