BroadPhaseBruteForce.h 2.5 KB

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  1. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  2. // SPDX-License-Identifier: MIT
  3. #pragma once
  4. #include <Physics/Collision/BroadPhase/BroadPhase.h>
  5. #include <Core/Mutex.h>
  6. namespace JPH {
  7. /// Test BroadPhase implementation that does not do anything to speed up the operations. Can be used as a reference implementation.
  8. class BroadPhaseBruteForce final : public BroadPhase
  9. {
  10. public:
  11. // Implementing interface of BroadPhase (see BroadPhase for documentation)
  12. virtual void AddBodiesFinalize(BodyID *ioBodies, int inNumber, AddState inAddState) override;
  13. virtual void RemoveBodies(BodyID *ioBodies, int inNumber) override;
  14. virtual void NotifyBodiesAABBChanged(BodyID *ioBodies, int inNumber, bool inTakeLock) override;
  15. virtual void NotifyBodiesLayerChanged(BodyID *ioBodies, int inNumber) override;
  16. virtual void CastRay(const RayCast &inRay, RayCastBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;
  17. virtual void CollideAABox(const AABox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;
  18. virtual void CollideSphere(Vec3Arg inCenter, float inRadius, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;
  19. virtual void CollidePoint(Vec3Arg inPoint, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;
  20. virtual void CollideOrientedBox(const OrientedBox &inBox, CollideShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;
  21. virtual void CastAABoxNoLock(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;
  22. virtual void CastAABox(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const BroadPhaseLayerFilter &inBroadPhaseLayerFilter, const ObjectLayerFilter &inObjectLayerFilter) const override;
  23. virtual void FindCollidingPairs(BodyID *ioActiveBodies, int inNumActiveBodies, float inSpeculativeContactDistance, ObjectVsBroadPhaseLayerFilter inObjectVsBroadPhaseLayerFilter, ObjectLayerPairFilter inObjectLayerPairFilter, BodyPairCollector &ioPairCollector) const override;
  24. private:
  25. vector<BodyID> mBodyIDs;
  26. mutable SharedMutex mMutex;
  27. };
  28. } // JPH