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- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <Jolt.h>
- #include <Physics/Constraints/PointConstraint.h>
- #include <Physics/Body/Body.h>
- #include <ObjectStream/TypeDeclarations.h>
- #include <Core/StreamIn.h>
- #include <Core/StreamOut.h>
- #ifdef JPH_DEBUG_RENDERER
- #include <Renderer/DebugRenderer.h>
- #endif // JPH_DEBUG_RENDERER
- namespace JPH {
- JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PointConstraintSettings)
- {
- JPH_ADD_BASE_CLASS(PointConstraintSettings, TwoBodyConstraintSettings)
- JPH_ADD_ATTRIBUTE(PointConstraintSettings, mCommonPoint)
- }
- void PointConstraintSettings::SaveBinaryState(StreamOut &inStream) const
- {
- ConstraintSettings::SaveBinaryState(inStream);
- inStream.Write(mCommonPoint);
- }
- void PointConstraintSettings::RestoreBinaryState(StreamIn &inStream)
- {
- ConstraintSettings::RestoreBinaryState(inStream);
- inStream.Read(mCommonPoint);
- }
- TwoBodyConstraint *PointConstraintSettings::Create(Body &inBody1, Body &inBody2) const
- {
- return new PointConstraint(inBody1, inBody2, *this);
- }
- PointConstraint::PointConstraint(Body &inBody1, Body &inBody2, const PointConstraintSettings &inSettings) :
- TwoBodyConstraint(inBody1, inBody2, inSettings)
- {
- // Store local positions
- mLocalSpacePosition1 = inBody1.GetInverseCenterOfMassTransform() * inSettings.mCommonPoint;
- mLocalSpacePosition2 = inBody2.GetInverseCenterOfMassTransform() * inSettings.mCommonPoint;
- }
- void PointConstraint::CalculateConstraintProperties()
- {
- mPointConstraintPart.CalculateConstraintProperties(*mBody1, Mat44::sRotation(mBody1->GetRotation()), mLocalSpacePosition1, *mBody2, Mat44::sRotation(mBody2->GetRotation()), mLocalSpacePosition2);
- }
- void PointConstraint::SetupVelocityConstraint(float inDeltaTime)
- {
- CalculateConstraintProperties();
- }
- void PointConstraint::WarmStartVelocityConstraint(float inWarmStartImpulseRatio)
- {
- // Warm starting: Apply previous frame impulse
- mPointConstraintPart.WarmStart(*mBody1, *mBody2, inWarmStartImpulseRatio);
- }
- bool PointConstraint::SolveVelocityConstraint(float inDeltaTime)
- {
- return mPointConstraintPart.SolveVelocityConstraint(*mBody1, *mBody2);
- }
- bool PointConstraint::SolvePositionConstraint(float inDeltaTime, float inBaumgarte)
- {
- // Update constraint properties (bodies may have moved)
- CalculateConstraintProperties();
- return mPointConstraintPart.SolvePositionConstraint(*mBody1, *mBody2, inBaumgarte);
- }
- #ifdef JPH_DEBUG_RENDERER
- void PointConstraint::DrawConstraint(DebugRenderer *inRenderer) const
- {
- // Draw constraint
- inRenderer->DrawMarker(mBody1->GetCenterOfMassTransform() * mLocalSpacePosition1, Color::sRed, 0.1f);
- inRenderer->DrawMarker(mBody2->GetCenterOfMassTransform() * mLocalSpacePosition2, Color::sGreen, 0.1f);
- }
- #endif // JPH_DEBUG_RENDERER
- void PointConstraint::SaveState(StateRecorder &inStream) const
- {
- TwoBodyConstraint::SaveState(inStream);
- mPointConstraintPart.SaveState(inStream);
- }
- void PointConstraint::RestoreState(StateRecorder &inStream)
- {
- TwoBodyConstraint::RestoreState(inStream);
- mPointConstraintPart.RestoreState(inStream);
- }
- } // JPH
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