123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 |
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/Constraints/SwingTwistConstraintTest.h>
- #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
- #include <Jolt/Physics/Collision/GroupFilterTable.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Application/DebugUI.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(SwingTwistConstraintTest)
- {
- JPH_ADD_BASE_CLASS(SwingTwistConstraintTest, Test)
- }
- void SwingTwistConstraintTest::Initialize()
- {
- // Floor
- CreateFloor();
-
- float half_cylinder_height = 1.5f;
- const int cChainLength = 10;
- // Build a collision group filter that disables collision between adjacent bodies
- Ref<GroupFilterTable> group_filter = new GroupFilterTable(cChainLength);
- for (CollisionGroup::SubGroupID i = 0; i < cChainLength - 1; ++i)
- group_filter->DisableCollision(i, i + 1);
- Body *prev = nullptr;
- Quat rotation = Quat::sRotation(Vec3::sAxisZ(), 0.5f * JPH_PI);
- Vec3 position(0, 25, 0);
- for (int i = 0; i < cChainLength; ++i)
- {
- position += Vec3(2.0f * half_cylinder_height, 0, 0);
- Body &segment = *mBodyInterface->CreateBody(BodyCreationSettings(new CapsuleShape(half_cylinder_height, 0.5f), position, Quat::sRotation(Vec3::sAxisX(), 0.25f * JPH_PI * i) * rotation, i == 0? EMotionType::Static : EMotionType::Dynamic, i == 0? Layers::NON_MOVING : Layers::MOVING));
- segment.SetCollisionGroup(CollisionGroup(group_filter, 0, CollisionGroup::SubGroupID(i)));
- mBodyInterface->AddBody(segment.GetID(), EActivation::Activate);
- if (i != 0)
- segment.SetAllowSleeping(false);
- if (prev != nullptr)
- {
- Ref<SwingTwistConstraintSettings> settings = new SwingTwistConstraintSettings;
- settings->mPosition1 = settings->mPosition2 = position + Vec3(-half_cylinder_height, 0, 0);
- settings->mTwistAxis1 = settings->mTwistAxis2 = Vec3::sAxisX();
- settings->mPlaneAxis1 = settings->mPlaneAxis2 = Vec3::sAxisY();
- settings->mNormalHalfConeAngle = sNormalHalfConeAngle;
- settings->mPlaneHalfConeAngle = sPlaneHalfConeAngle;
- settings->mTwistMinAngle = sTwistMinAngle;
- settings->mTwistMaxAngle = sTwistMaxAngle;
- Ref<SwingTwistConstraint> constraint = static_cast<SwingTwistConstraint *>(settings->Create(*prev, segment));
- mPhysicsSystem->AddConstraint(constraint);
- mConstraints.push_back(constraint);
- }
- prev = &segment;
- }
- }
- void SwingTwistConstraintTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
- {
- for (SwingTwistConstraint *c : mConstraints)
- {
- c->SetNormalHalfConeAngle(sNormalHalfConeAngle);
- c->SetPlaneHalfConeAngle(sPlaneHalfConeAngle);
- c->SetTwistMinAngle(sTwistMinAngle);
- c->SetTwistMaxAngle(sTwistMaxAngle);
- }
- }
- void SwingTwistConstraintTest::CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu)
- {
- inUI->CreateSlider(inSubMenu, "Min Twist Angle (deg)", RadiansToDegrees(sTwistMinAngle), -180.0f, 0.0f, 1.0f, [=](float inValue) { sTwistMinAngle = DegreesToRadians(inValue); });
- inUI->CreateSlider(inSubMenu, "Max Twist Angle (deg)", RadiansToDegrees(sTwistMaxAngle), 0.0f, 180.0f, 1.0f, [=](float inValue) { sTwistMaxAngle = DegreesToRadians(inValue); });
- inUI->CreateSlider(inSubMenu, "Normal Half Cone Angle (deg)", RadiansToDegrees(sNormalHalfConeAngle), 0.0f, 180.0f, 1.0f, [=](float inValue) { sNormalHalfConeAngle = DegreesToRadians(inValue); });
- inUI->CreateSlider(inSubMenu, "Plane Half Cone Angle (deg)", RadiansToDegrees(sPlaneHalfConeAngle), 0.0f, 180.0f, 1.0f, [=](float inValue) { sPlaneHalfConeAngle = DegreesToRadians(inValue); });
- inUI->ShowMenu(inSubMenu);
- }
|