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- # Root
- set(TEST_FRAMEWORK_ROOT ${PHYSICS_REPO_ROOT}/TestFramework)
- # Source files
- set(TEST_FRAMEWORK_SRC_FILES
- ${TEST_FRAMEWORK_ROOT}/Application/Application.cpp
- ${TEST_FRAMEWORK_ROOT}/Application/Application.h
- ${TEST_FRAMEWORK_ROOT}/Application/DebugUI.cpp
- ${TEST_FRAMEWORK_ROOT}/Application/DebugUI.h
- ${TEST_FRAMEWORK_ROOT}/Application/EntryPoint.h
- ${TEST_FRAMEWORK_ROOT}/Image/BlitSurface.cpp
- ${TEST_FRAMEWORK_ROOT}/Image/BlitSurface.h
- ${TEST_FRAMEWORK_ROOT}/Image/LoadBMP.cpp
- ${TEST_FRAMEWORK_ROOT}/Image/LoadBMP.h
- ${TEST_FRAMEWORK_ROOT}/Image/LoadTGA.cpp
- ${TEST_FRAMEWORK_ROOT}/Image/LoadTGA.h
- ${TEST_FRAMEWORK_ROOT}/Image/Surface.cpp
- ${TEST_FRAMEWORK_ROOT}/Image/Surface.h
- ${TEST_FRAMEWORK_ROOT}/Image/ZoomImage.cpp
- ${TEST_FRAMEWORK_ROOT}/Image/ZoomImage.h
- ${TEST_FRAMEWORK_ROOT}/Input/Keyboard.cpp
- ${TEST_FRAMEWORK_ROOT}/Input/Keyboard.h
- ${TEST_FRAMEWORK_ROOT}/Input/Mouse.cpp
- ${TEST_FRAMEWORK_ROOT}/Input/Mouse.h
- ${TEST_FRAMEWORK_ROOT}/Math/Perlin.cpp
- ${TEST_FRAMEWORK_ROOT}/Math/Perlin.h
- ${TEST_FRAMEWORK_ROOT}/Renderer/ConstantBuffer.cpp
- ${TEST_FRAMEWORK_ROOT}/Renderer/ConstantBuffer.h
- ${TEST_FRAMEWORK_ROOT}/Renderer/CommandQueue.h
- ${TEST_FRAMEWORK_ROOT}/Renderer/DescriptorHeap.h
- ${TEST_FRAMEWORK_ROOT}/Renderer/FatalErrorIfFailed.cpp
- ${TEST_FRAMEWORK_ROOT}/Renderer/FatalErrorIfFailed.h
- ${TEST_FRAMEWORK_ROOT}/Renderer/Font.cpp
- ${TEST_FRAMEWORK_ROOT}/Renderer/Font.h
- ${TEST_FRAMEWORK_ROOT}/Renderer/Frustum.h
- ${TEST_FRAMEWORK_ROOT}/Renderer/PipelineState.cpp
- ${TEST_FRAMEWORK_ROOT}/Renderer/PipelineState.h
- ${TEST_FRAMEWORK_ROOT}/Renderer/Renderer.cpp
- ${TEST_FRAMEWORK_ROOT}/Renderer/Renderer.h
- ${TEST_FRAMEWORK_ROOT}/Renderer/RenderInstances.cpp
- ${TEST_FRAMEWORK_ROOT}/Renderer/RenderInstances.h
- ${TEST_FRAMEWORK_ROOT}/Renderer/RenderPrimitive.cpp
- ${TEST_FRAMEWORK_ROOT}/Renderer/RenderPrimitive.h
- ${TEST_FRAMEWORK_ROOT}/Renderer/Texture.cpp
- ${TEST_FRAMEWORK_ROOT}/Renderer/Texture.h
- ${TEST_FRAMEWORK_ROOT}/Renderer/DebugRendererImp.cpp
- ${TEST_FRAMEWORK_ROOT}/Renderer/DebugRendererImp.h
- ${TEST_FRAMEWORK_ROOT}/TestFramework.cmake
- ${TEST_FRAMEWORK_ROOT}/TestFramework.h
- ${TEST_FRAMEWORK_ROOT}/UI/UIAnimation.cpp
- ${TEST_FRAMEWORK_ROOT}/UI/UIAnimation.h
- ${TEST_FRAMEWORK_ROOT}/UI/UIAnimationSlide.cpp
- ${TEST_FRAMEWORK_ROOT}/UI/UIAnimationSlide.h
- ${TEST_FRAMEWORK_ROOT}/UI/UIButton.cpp
- ${TEST_FRAMEWORK_ROOT}/UI/UIButton.h
- ${TEST_FRAMEWORK_ROOT}/UI/UICheckBox.cpp
- ${TEST_FRAMEWORK_ROOT}/UI/UICheckBox.h
- ${TEST_FRAMEWORK_ROOT}/UI/UIComboBox.cpp
- ${TEST_FRAMEWORK_ROOT}/UI/UIComboBox.h
- ${TEST_FRAMEWORK_ROOT}/UI/UIElement.cpp
- ${TEST_FRAMEWORK_ROOT}/UI/UIElement.h
- ${TEST_FRAMEWORK_ROOT}/UI/UIEventListener.h
- ${TEST_FRAMEWORK_ROOT}/UI/UIHorizontalStack.cpp
- ${TEST_FRAMEWORK_ROOT}/UI/UIHorizontalStack.h
- ${TEST_FRAMEWORK_ROOT}/UI/UIImage.cpp
- ${TEST_FRAMEWORK_ROOT}/UI/UIImage.h
- ${TEST_FRAMEWORK_ROOT}/UI/UIManager.cpp
- ${TEST_FRAMEWORK_ROOT}/UI/UIManager.h
- ${TEST_FRAMEWORK_ROOT}/UI/UISlider.cpp
- ${TEST_FRAMEWORK_ROOT}/UI/UISlider.h
- ${TEST_FRAMEWORK_ROOT}/UI/UIStaticText.cpp
- ${TEST_FRAMEWORK_ROOT}/UI/UIStaticText.h
- ${TEST_FRAMEWORK_ROOT}/UI/UITextButton.cpp
- ${TEST_FRAMEWORK_ROOT}/UI/UITextButton.h
- ${TEST_FRAMEWORK_ROOT}/UI/UITexturedQuad.h
- ${TEST_FRAMEWORK_ROOT}/UI/UIVerticalStack.cpp
- ${TEST_FRAMEWORK_ROOT}/UI/UIVerticalStack.h
- ${TEST_FRAMEWORK_ROOT}/Utils/CustomMemoryHook.cpp
- ${TEST_FRAMEWORK_ROOT}/Utils/CustomMemoryHook.h
- ${TEST_FRAMEWORK_ROOT}/Utils/Log.cpp
- ${TEST_FRAMEWORK_ROOT}/Utils/Log.h
- ${TEST_FRAMEWORK_ROOT}/Utils/ReadData.cpp
- ${TEST_FRAMEWORK_ROOT}/Utils/ReadData.h
- )
- # Group source files
- source_group(TREE ${TEST_FRAMEWORK_ROOT} FILES ${TEST_FRAMEWORK_SRC_FILES})
- # All shaders
- set(TEST_FRAMEWORK_SRC_FILES_SHADERS
- ${PHYSICS_REPO_ROOT}/Assets/Shaders/VertexConstants.h
- )
- # Vertex shaders
- set(TEST_FRAMEWORK_VERTEX_SHADERS
- ${PHYSICS_REPO_ROOT}/Assets/Shaders/FontVertexShader.hlsl
- ${PHYSICS_REPO_ROOT}/Assets/Shaders/LineVertexShader.hlsl
- ${PHYSICS_REPO_ROOT}/Assets/Shaders/TriangleDepthVertexShader.hlsl
- ${PHYSICS_REPO_ROOT}/Assets/Shaders/TriangleVertexShader.hlsl
- ${PHYSICS_REPO_ROOT}/Assets/Shaders/UIVertexShader.hlsl
- )
- set(TEST_FRAMEWORK_SRC_FILES_SHADERS ${TEST_FRAMEWORK_SRC_FILES_SHADERS} ${TEST_FRAMEWORK_VERTEX_SHADERS})
- set_source_files_properties(${TEST_FRAMEWORK_VERTEX_SHADERS} PROPERTIES VS_SHADER_FLAGS "/WX /T vs_5_0")
- # Pixel shaders
- set(TEST_FRAMEWORK_PIXEL_SHADERS
- ${PHYSICS_REPO_ROOT}/Assets/Shaders/FontPixelShader.hlsl
- ${PHYSICS_REPO_ROOT}/Assets/Shaders/LinePixelShader.hlsl
- ${PHYSICS_REPO_ROOT}/Assets/Shaders/TriangleDepthPixelShader.hlsl
- ${PHYSICS_REPO_ROOT}/Assets/Shaders/TrianglePixelShader.hlsl
- ${PHYSICS_REPO_ROOT}/Assets/Shaders/UIPixelShader.hlsl
- ${PHYSICS_REPO_ROOT}/Assets/Shaders/UIPixelShaderUntextured.hlsl
- )
- set(TEST_FRAMEWORK_SRC_FILES_SHADERS ${TEST_FRAMEWORK_SRC_FILES_SHADERS} ${TEST_FRAMEWORK_PIXEL_SHADERS})
- set_source_files_properties(${TEST_FRAMEWORK_PIXEL_SHADERS} PROPERTIES VS_SHADER_FLAGS "/WX /T ps_5_0")
- # Group shader files
- source_group(TREE ${PHYSICS_REPO_ROOT} FILES ${TEST_FRAMEWORK_SRC_FILES_SHADERS})
- # Create TestFramework lib
- add_library(TestFramework STATIC ${TEST_FRAMEWORK_SRC_FILES} ${TEST_FRAMEWORK_SRC_FILES_SHADERS})
- target_include_directories(TestFramework PUBLIC ${TEST_FRAMEWORK_ROOT})
- target_link_libraries(TestFramework LINK_PUBLIC Jolt dxguid.lib dinput8.lib dxgi.lib d3d12.lib d3dcompiler.lib)
- target_precompile_headers(TestFramework PUBLIC ${TEST_FRAMEWORK_ROOT}/TestFramework.h)
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