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ContactManifoldTest.cpp 1.4 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Tests/General/ContactManifoldTest.h>
  6. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  7. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  8. #include <Jolt/Physics/Collision/Shape/CapsuleShape.h>
  9. #include <Layers.h>
  10. JPH_IMPLEMENT_RTTI_VIRTUAL(ContactManifoldTest)
  11. {
  12. JPH_ADD_BASE_CLASS(ContactManifoldTest, Test)
  13. }
  14. void ContactManifoldTest::Initialize()
  15. {
  16. // Floor
  17. CreateFloor();
  18. RefConst<Shape> big_box = new BoxShape(Vec3(4, 4, 4), 0.0f);
  19. RefConst<Shape> capsule = new CapsuleShape(5, 2);
  20. RefConst<Shape> long_box = new BoxShape(Vec3(2, 7, 2));
  21. for (int i = 0; i < 3; ++i)
  22. for (int j = 0; j < 2; ++j)
  23. {
  24. // Create a box
  25. Body &box = *mBodyInterface->CreateBody(BodyCreationSettings(big_box, RVec3(-20.0f + i * 10.0f, 4, -20.0f + j * 40.0f), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING));
  26. mBodyInterface->AddBody(box.GetID(), EActivation::DontActivate);
  27. // Place a dynamic body on it
  28. Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(j == 0? capsule : long_box, RVec3(-20.0f + i * 10.0f, 12, -5.0f + i * 5.0f - 20.0f + j * 40.0f), Quat::sRotation(Vec3::sAxisY(), 0.1f * JPH_PI) * Quat::sRotation(Vec3::sAxisX(), 0.5f * JPH_PI), EMotionType::Dynamic, Layers::MOVING));
  29. mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
  30. }
  31. }