12345678910111213141516171819202122232425262728293031 |
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/General/GravityFactorTest.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(GravityFactorTest)
- {
- JPH_ADD_BASE_CLASS(GravityFactorTest, Test)
- }
- void GravityFactorTest::Initialize()
- {
- // Floor
- CreateFloor();
- RefConst<Shape> box = new BoxShape(Vec3(2.0f, 2.0f, 2.0f));
- // Bodies with increasing gravity fraction
- for (int i = 0; i <= 10; ++i)
- {
- Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(box, RVec3(-50.0f + i * 10.0f, 25.0f, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- body.GetMotionProperties()->SetGravityFactor(0.1f * i);
- mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
- }
- }
|