GravityFactorTest.cpp 933 B

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Tests/General/GravityFactorTest.h>
  6. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  7. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  8. #include <Layers.h>
  9. JPH_IMPLEMENT_RTTI_VIRTUAL(GravityFactorTest)
  10. {
  11. JPH_ADD_BASE_CLASS(GravityFactorTest, Test)
  12. }
  13. void GravityFactorTest::Initialize()
  14. {
  15. // Floor
  16. CreateFloor();
  17. RefConst<Shape> box = new BoxShape(Vec3(2.0f, 2.0f, 2.0f));
  18. // Bodies with increasing gravity fraction
  19. for (int i = 0; i <= 10; ++i)
  20. {
  21. Body &body = *mBodyInterface->CreateBody(BodyCreationSettings(box, RVec3(-50.0f + i * 10.0f, 25.0f, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  22. body.GetMotionProperties()->SetGravityFactor(0.1f * i);
  23. mBodyInterface->AddBody(body.GetID(), EActivation::Activate);
  24. }
  25. }