KinematicTest.cpp 1.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051
  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Tests/General/KinematicTest.h>
  6. #include <Jolt/Physics/Collision/Shape/BoxShape.h>
  7. #include <Jolt/Physics/Collision/Shape/SphereShape.h>
  8. #include <Jolt/Physics/Body/BodyCreationSettings.h>
  9. #include <Layers.h>
  10. JPH_IMPLEMENT_RTTI_VIRTUAL(KinematicTest)
  11. {
  12. JPH_ADD_BASE_CLASS(KinematicTest, Test)
  13. }
  14. void KinematicTest::Initialize()
  15. {
  16. // Floor
  17. CreateFloor();
  18. // Wall
  19. RefConst<Shape> box_shape = new BoxShape(Vec3(1.0f, 1.0f, 1.0f));
  20. for (int i = 0; i < 3; ++i)
  21. for (int j = i / 2; j < 10 - (i + 1) / 2; ++j)
  22. {
  23. RVec3 position(-10.0f + j * 2.0f + (i & 1? 1.0f : 0.0f), 1.0f + i * 2.0f, 0);
  24. Body &wall = *mBodyInterface->CreateBody(BodyCreationSettings(box_shape, position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
  25. mBodyInterface->AddBody(wall.GetID(), EActivation::DontActivate);
  26. }
  27. // Kinematic object
  28. for (int i = 0; i < 2; ++i)
  29. {
  30. mKinematic[i] = mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(1.0f), RVec3(-10.0f, 2.0f, i == 0? 5.0f : -5.0f), Quat::sIdentity(), EMotionType::Kinematic, Layers::MOVING));
  31. mBodyInterface->AddBody(mKinematic[i]->GetID(), EActivation::Activate);
  32. }
  33. }
  34. void KinematicTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
  35. {
  36. for (int i = 0; i < 2; ++i)
  37. {
  38. RVec3 com = mKinematic[i]->GetCenterOfMassPosition();
  39. if (com.GetZ() >= 5.0f)
  40. mKinematic[i]->SetLinearVelocity(Vec3(2.0f, 0, -10.0f));
  41. else if (com.GetZ() <= -5.0f)
  42. mKinematic[i]->SetLinearVelocity(Vec3(2.0f, 0, 10.0f));
  43. }
  44. }