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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/General/KinematicTest.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Collision/Shape/SphereShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(KinematicTest)
- {
- JPH_ADD_BASE_CLASS(KinematicTest, Test)
- }
- void KinematicTest::Initialize()
- {
- // Floor
- CreateFloor();
- // Wall
- RefConst<Shape> box_shape = new BoxShape(Vec3(1.0f, 1.0f, 1.0f));
- for (int i = 0; i < 3; ++i)
- for (int j = i / 2; j < 10 - (i + 1) / 2; ++j)
- {
- RVec3 position(-10.0f + j * 2.0f + (i & 1? 1.0f : 0.0f), 1.0f + i * 2.0f, 0);
- Body &wall = *mBodyInterface->CreateBody(BodyCreationSettings(box_shape, position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(wall.GetID(), EActivation::DontActivate);
- }
- // Kinematic object
- for (int i = 0; i < 2; ++i)
- {
- mKinematic[i] = mBodyInterface->CreateBody(BodyCreationSettings(new SphereShape(1.0f), RVec3(-10.0f, 2.0f, i == 0? 5.0f : -5.0f), Quat::sIdentity(), EMotionType::Kinematic, Layers::MOVING));
- mBodyInterface->AddBody(mKinematic[i]->GetID(), EActivation::Activate);
- }
- }
- void KinematicTest::PrePhysicsUpdate(const PreUpdateParams &inParams)
- {
- for (int i = 0; i < 2; ++i)
- {
- RVec3 com = mKinematic[i]->GetCenterOfMassPosition();
- if (com.GetZ() >= 5.0f)
- mKinematic[i]->SetLinearVelocity(Vec3(2.0f, 0, -10.0f));
- else if (com.GetZ() <= -5.0f)
- mKinematic[i]->SetLinearVelocity(Vec3(2.0f, 0, 10.0f));
- }
- }
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