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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/General/WallTest.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(WallTest)
- {
- JPH_ADD_BASE_CLASS(WallTest, Test)
- }
- void WallTest::Initialize()
- {
- // Floor
- CreateFloor();
- RefConst<Shape> box_shape = new BoxShape(Vec3(1.0f, 1.0f, 1.0f));
- // Wall
- for (int i = 0; i < 10; ++i)
- for (int j = i / 2; j < 50 - (i + 1) / 2; ++j)
- {
- RVec3 position(-50 + j * 2.0f + (i & 1? 1.0f : 0.0f), 1.0f + i * 3.0f, 0);
- Body &wall = *mBodyInterface->CreateBody(BodyCreationSettings(box_shape, position, Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING));
- mBodyInterface->AddBody(wall.GetID(), EActivation::Activate);
- }
- }
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