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ShapeCreator.cpp 1.5 KB

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2022 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #include <TestFramework.h>
  5. #include <Utils/ShapeCreator.h>
  6. namespace ShapeCreator {
  7. ShapeRefC CreateTorusMesh(float inTorusRadius, float inTubeRadius, uint inTorusSegments, uint inTubeSegments)
  8. {
  9. uint cNumVertices = inTorusSegments * inTubeSegments;
  10. // Create torus
  11. MeshShapeSettings mesh;
  12. mesh.mTriangleVertices.reserve(cNumVertices);
  13. mesh.mIndexedTriangles.reserve(cNumVertices * 2);
  14. for (uint torus_segment = 0; torus_segment < inTorusSegments; ++torus_segment)
  15. {
  16. Mat44 rotation = Mat44::sRotation(Vec3::sAxisY(), float(torus_segment) * 2.0f * JPH_PI / inTorusSegments);
  17. for (uint tube_segment = 0; tube_segment < inTubeSegments; ++tube_segment)
  18. {
  19. // Create vertices
  20. float tube_angle = float(tube_segment) * 2.0f * JPH_PI / inTubeSegments;
  21. Vec3 pos = rotation * Vec3(inTorusRadius + inTubeRadius * Sin(tube_angle), inTubeRadius * Cos(tube_angle), 0);
  22. Float3 v;
  23. pos.StoreFloat3(&v);
  24. mesh.mTriangleVertices.push_back(v);
  25. // Create indices
  26. uint start_idx = torus_segment * inTubeSegments + tube_segment;
  27. mesh.mIndexedTriangles.emplace_back(start_idx, (start_idx + 1) % cNumVertices, (start_idx + inTubeSegments) % cNumVertices);
  28. mesh.mIndexedTriangles.emplace_back((start_idx + 1) % cNumVertices, (start_idx + inTubeSegments + 1) % cNumVertices, (start_idx + inTubeSegments) % cNumVertices);
  29. }
  30. }
  31. return mesh.Create().Get();
  32. }
  33. };