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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include "UnitTestFramework.h"
- #include <Jolt/Geometry/Plane.h>
- TEST_SUITE("PlaneTests")
- {
- TEST_CASE("TestPlaneSignedDistance")
- {
- Plane p = Plane::sFromPointAndNormal(Vec3(0, 2, 0), Vec3(0, 1, 0));
- CHECK(p.SignedDistance(Vec3(5, 7, 0)) == 5.0f);
- CHECK(p.SignedDistance(Vec3(5, -3, 0)) == -5.0f);
- }
- TEST_CASE("TestPlaneGetTransformed")
- {
- Mat44 transform = Mat44::sRotationTranslation(Quat::sRotation(Vec3(1.0f, 2.0f, 3.0f).Normalized(), 0.1f * JPH_PI), Vec3(5.0f, -7.0f, 9.0f));
- Vec3 point = Vec3(11.0f, 13.0f, 15.0f);
- Vec3 normal = Vec3(-3.0f, 5.0f, -7.0f).Normalized();
- Plane p1 = Plane::sFromPointAndNormal(point, normal).GetTransformed(transform);
- Plane p2 = Plane::sFromPointAndNormal(transform * point, transform.Multiply3x3(normal));
- CHECK_APPROX_EQUAL(p1.GetNormal(), p2.GetNormal());
- CHECK_APPROX_EQUAL(p1.GetConstant(), p2.GetConstant());
- }
- TEST_CASE("TestPlaneIntersectPlanes")
- {
- Plane p1 = Plane::sFromPointAndNormal(Vec3(0, 2, 0), Vec3(0, 1, 0));
- Plane p2 = Plane::sFromPointAndNormal(Vec3(3, 0, 0), Vec3(1, 0, 0));
- Plane p3 = Plane::sFromPointAndNormal(Vec3(0, 0, 4), Vec3(0, 0, 1));
- {
- Vec3 point;
- bool found = Plane::sIntersectPlanes(p1, p2, p3, point);
- CHECK(found);
- CHECK(point == Vec3(3, 2, 4));
- }
- {
- Plane p4 = Plane::sFromPointAndNormal(Vec3(0, 3, 0), Vec3(0, 1, 0));
- Vec3 point;
- bool found = Plane::sIntersectPlanes(p1, p2, p4, point);
- CHECK_FALSE(found);
- }
- }
- }
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