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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Tests/Test.h>
- #include <Jolt/Physics/SoftBody/SoftBodySharedSettings.h>
- // This test shows how you can use the vertex radius of a soft body to prevent z-fighting while rendering it
- class SoftBodyVertexRadiusTest : public Test
- {
- public:
- JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, SoftBodyVertexRadiusTest)
- // See: Test
- virtual void Initialize() override;
- // Optional settings menu
- virtual bool HasSettingsMenu() const override { return true; }
- virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
- private:
- Ref<SoftBodySharedSettings> mSharedSettings;
- static inline float sVertexRadius = 0.01f;
- };
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