SoftBodyVertexRadiusTest.h 811 B

123456789101112131415161718192021222324252627
  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #pragma once
  5. #include <Tests/Test.h>
  6. #include <Jolt/Physics/SoftBody/SoftBodySharedSettings.h>
  7. // This test shows how you can use the vertex radius of a soft body to prevent z-fighting while rendering it
  8. class SoftBodyVertexRadiusTest : public Test
  9. {
  10. public:
  11. JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, SoftBodyVertexRadiusTest)
  12. // See: Test
  13. virtual void Initialize() override;
  14. // Optional settings menu
  15. virtual bool HasSettingsMenu() const override { return true; }
  16. virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
  17. private:
  18. Ref<SoftBodySharedSettings> mSharedSettings;
  19. static inline float sVertexRadius = 0.01f;
  20. };