123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Tests/Vehicle/VehicleTest.h>
- #include <Jolt/Physics/Vehicle/VehicleConstraint.h>
- // This test shows how a motorcycle could be made with the vehicle constraint.
- /// Note: The motor cycle controller is still in development and may need a lot of tweaks/hacks to work properly!
- class MotorcycleTest : public VehicleTest
- {
- public:
- JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, MotorcycleTest)
- // Destructor
- virtual ~MotorcycleTest() override;
- // See: Test
- virtual void Initialize() override;
- virtual void ProcessInput(const ProcessInputParams &inParams) override;
- virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
- virtual void SaveInputState(StateRecorder &inStream) const override;
- virtual void RestoreInputState(StateRecorder &inStream) override;
- virtual void GetInitialCamera(CameraState &ioState) const override;
- virtual RMat44 GetCameraPivot(float inCameraHeading, float inCameraPitch) const override { return mCameraPivot; }
- virtual void CreateSettingsMenu(DebugUI *inUI, UIElement *inSubMenu) override;
- private:
- void UpdateCameraPivot();
- static inline bool sOverrideFrontSuspensionForcePoint = false; ///< If true, the front suspension force point is overridden
- static inline bool sOverrideRearSuspensionForcePoint = false; ///< If true, the rear suspension force point is overridden
- static inline bool sEnableLeanController = true; ///< If true, the lean controller is enabled
- Body * mMotorcycleBody; ///< The vehicle
- Ref<VehicleConstraint> mVehicleConstraint; ///< The vehicle constraint
- RMat44 mCameraPivot = RMat44::sIdentity(); ///< The camera pivot, recorded before the physics update to align with the drawn world
- // Player input
- float mForward = 0.0f;
- float mPreviousForward = 1.0f; ///< Keeps track of last motorcycle direction so we know when to brake and when to accelerate
- float mRight = 0.0f; ///< Keeps track of the current steering angle
- float mBrake = 0.0f;
- };
|