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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Tests/Vehicle/VehicleTest.h>
- #include <Jolt/Physics/Vehicle/VehicleConstraint.h>
- // This test simulates a large amount of vehicles
- class VehicleStressTest : public Test
- {
- public:
- JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, VehicleStressTest)
- // Destructor
- virtual ~VehicleStressTest() override;
- // See: Test
- virtual void Initialize() override;
- virtual void ProcessInput(const ProcessInputParams &inParams) override;
- virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
- virtual void SaveInputState(StateRecorder &inStream) const override;
- virtual void RestoreInputState(StateRecorder &inStream) override;
- private:
- Array<Ref<VehicleConstraint>> mVehicles; ///< The vehicle constraints
- // Player input
- float mForward = 0.0f;
- float mRight = 0.0f;
- float mHandBrake = 0.0f;
- };
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