VehicleStressTest.h 1022 B

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2023 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #pragma once
  5. #include <Tests/Vehicle/VehicleTest.h>
  6. #include <Jolt/Physics/Vehicle/VehicleConstraint.h>
  7. // This test simulates a large amount of vehicles
  8. class VehicleStressTest : public Test
  9. {
  10. public:
  11. JPH_DECLARE_RTTI_VIRTUAL(JPH_NO_EXPORT, VehicleStressTest)
  12. // Destructor
  13. virtual ~VehicleStressTest() override;
  14. // See: Test
  15. virtual void Initialize() override;
  16. virtual void ProcessInput(const ProcessInputParams &inParams) override;
  17. virtual void PrePhysicsUpdate(const PreUpdateParams &inParams) override;
  18. virtual void SaveInputState(StateRecorder &inStream) const override;
  19. virtual void RestoreInputState(StateRecorder &inStream) override;
  20. private:
  21. Array<Ref<VehicleConstraint>> mVehicles; ///< The vehicle constraints
  22. // Player input
  23. float mForward = 0.0f;
  24. float mRight = 0.0f;
  25. float mHandBrake = 0.0f;
  26. };