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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Tests/Shapes/PlaneShapeTest.h>
- #include <Jolt/Physics/Collision/Shape/PlaneShape.h>
- #include <Jolt/Physics/Collision/Shape/SphereShape.h>
- #include <Jolt/Physics/Collision/Shape/BoxShape.h>
- #include <Jolt/Physics/Body/BodyCreationSettings.h>
- #include <Layers.h>
- JPH_IMPLEMENT_RTTI_VIRTUAL(PlaneShapeTest)
- {
- JPH_ADD_BASE_CLASS(PlaneShapeTest, Test)
- }
- void PlaneShapeTest::Initialize()
- {
- // Create a plane as floor
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(new PlaneShape(Plane(Vec3(0.1f, 1.0f, 0.0f).Normalized(), 1.0f), nullptr, 100), RVec3(0, 0, 0), Quat::sIdentity(), EMotionType::Static, Layers::NON_MOVING), EActivation::DontActivate);
- // Add some shapes
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(new SphereShape(0.5f), RVec3(0, 1, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
- mBodyInterface->CreateAndAddBody(BodyCreationSettings(new BoxShape(Vec3::sReplicate(0.5f)), RVec3(2, 1, 0), Quat::sIdentity(), EMotionType::Dynamic, Layers::MOVING), EActivation::Activate);
- }
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