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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2025 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Renderer/RenderPrimitive.h>
- #include <Renderer/MTL/RendererMTL.h>
- /// Metal implementation of a render primitive
- class RenderPrimitiveMTL : public RenderPrimitive
- {
- public:
- /// Constructor
- RenderPrimitiveMTL(RendererMTL *inRenderer, MTLPrimitiveType inType) : mRenderer(inRenderer), mPrimitiveType(inType) { }
- virtual ~RenderPrimitiveMTL() override { Clear(); }
- /// Vertex buffer management functions
- virtual void CreateVertexBuffer(int inNumVtx, int inVtxSize, const void *inData = nullptr) override;
- virtual void ReleaseVertexBuffer() override;
- virtual void * LockVertexBuffer() override;
- virtual void UnlockVertexBuffer() override;
- /// Index buffer management functions
- virtual void CreateIndexBuffer(int inNumIdx, const uint32 *inData = nullptr) override;
- virtual void ReleaseIndexBuffer() override;
- virtual uint32 * LockIndexBuffer() override;
- virtual void UnlockIndexBuffer() override;
- /// Draw the primitive
- virtual void Draw() const override;
- private:
- friend class RenderInstancesMTL;
-
- RendererMTL * mRenderer;
- MTLPrimitiveType mPrimitiveType;
- id<MTLBuffer> mVertexBuffer;
- id<MTLBuffer> mIndexBuffer;
- };
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