Jorrit Rouwe e021bd2de6 Fixing handling of max bodies and max contact constraints (#1506) 5 months ago
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DX12 63c5020e2e Fixed running out of stack space when simulating a really high number of active rigid bodies (#1501) 6 months ago
MTL e030a579e4 Embedding assets into the application bundle on macOS (#1453) 6 months ago
VK e021bd2de6 Fixing handling of max bodies and max contact constraints (#1506) 5 months ago
DebugRendererImp.cpp f25e6c572e Moved test framework shaders to DX/VK subfolders 7 months ago
DebugRendererImp.h f55e0e31d0 Implement Vulkan renderer (#1420) 7 months ago
Font.cpp e030a579e4 Embedding assets into the application bundle on macOS (#1453) 6 months ago
Font.h 4cc24338f2 Samples and JoltViewer can run on Linux now (#1425) 7 months ago
Frustum.h e3ed3b1d33 TestFramework: Switched depth buffer to infinite reverse z (#1246) 11 months ago
PipelineState.h f55e0e31d0 Implement Vulkan renderer (#1420) 7 months ago
PixelShader.h f55e0e31d0 Implement Vulkan renderer (#1420) 7 months ago
RenderInstances.h f55e0e31d0 Implement Vulkan renderer (#1420) 7 months ago
RenderPrimitive.cpp f55e0e31d0 Implement Vulkan renderer (#1420) 7 months ago
RenderPrimitive.h f55e0e31d0 Implement Vulkan renderer (#1420) 7 months ago
Renderer.cpp a9d7cd16f0 Samples and JoltViewer can run on macOS (#1434) 7 months ago
Renderer.h 582b1ef819 Implemented a Metal based renderer on macOS (#1450) 7 months ago
Texture.h f55e0e31d0 Implement Vulkan renderer (#1420) 7 months ago
VertexShader.h f55e0e31d0 Implement Vulkan renderer (#1420) 7 months ago