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DX12
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63c5020e2e
Fixed running out of stack space when simulating a really high number of active rigid bodies (#1501)
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6 months ago |
MTL
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e030a579e4
Embedding assets into the application bundle on macOS (#1453)
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6 months ago |
VK
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e021bd2de6
Fixing handling of max bodies and max contact constraints (#1506)
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5 months ago |
DebugRendererImp.cpp
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f25e6c572e
Moved test framework shaders to DX/VK subfolders
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7 months ago |
DebugRendererImp.h
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f55e0e31d0
Implement Vulkan renderer (#1420)
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7 months ago |
Font.cpp
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e030a579e4
Embedding assets into the application bundle on macOS (#1453)
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6 months ago |
Font.h
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4cc24338f2
Samples and JoltViewer can run on Linux now (#1425)
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7 months ago |
Frustum.h
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e3ed3b1d33
TestFramework: Switched depth buffer to infinite reverse z (#1246)
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11 months ago |
PipelineState.h
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f55e0e31d0
Implement Vulkan renderer (#1420)
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7 months ago |
PixelShader.h
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f55e0e31d0
Implement Vulkan renderer (#1420)
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7 months ago |
RenderInstances.h
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f55e0e31d0
Implement Vulkan renderer (#1420)
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7 months ago |
RenderPrimitive.cpp
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f55e0e31d0
Implement Vulkan renderer (#1420)
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7 months ago |
RenderPrimitive.h
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f55e0e31d0
Implement Vulkan renderer (#1420)
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7 months ago |
Renderer.cpp
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a9d7cd16f0
Samples and JoltViewer can run on macOS (#1434)
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7 months ago |
Renderer.h
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582b1ef819
Implemented a Metal based renderer on macOS (#1450)
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7 months ago |
Texture.h
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f55e0e31d0
Implement Vulkan renderer (#1420)
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7 months ago |
VertexShader.h
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f55e0e31d0
Implement Vulkan renderer (#1420)
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7 months ago |