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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2021 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Jolt/Core/Reference.h>
- /// Forward declares
- class Surface;
- class Texture : public RefTarget<Texture>
- {
- public:
- /// Constructor
- Texture(int inWidth, int inHeight) : mWidth(inWidth), mHeight(inHeight) { }
- virtual ~Texture() = default;
- /// Get dimensions of texture
- inline int GetWidth() const { return mWidth; }
- inline int GetHeight() const { return mHeight; }
- /// Bind texture to the pixel shader
- virtual void Bind() const = 0;
- protected:
- int mWidth;
- int mHeight;
- };
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