PixelShader.h 332 B

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  1. // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
  2. // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
  3. // SPDX-License-Identifier: MIT
  4. #pragma once
  5. #include <Jolt/Core/Reference.h>
  6. /// Pixel shader handle
  7. class PixelShader : public RefTarget<PixelShader>
  8. {
  9. public:
  10. /// Destructor
  11. virtual ~PixelShader() = default;
  12. };