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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Renderer/VK/PipelineStateVK.h>
- #include <Renderer/VK/RendererVK.h>
- #include <Renderer/VK/FatalErrorIfFailedVK.h>
- PipelineStateVK::PipelineStateVK(RendererVK *inRenderer, const VertexShaderVK *inVertexShader, const EInputDescription *inInputDescription, uint inInputDescriptionCount, const PixelShaderVK *inPixelShader, EDrawPass inDrawPass, EFillMode inFillMode, ETopology inTopology, EDepthTest inDepthTest, EBlendMode inBlendMode, ECullMode inCullMode) :
- mRenderer(inRenderer),
- mVertexShader(inVertexShader),
- mPixelShader(inPixelShader)
- {
- VkPipelineShaderStageCreateInfo shader_stages[] = { inVertexShader->mStageInfo, inPixelShader->mStageInfo };
- // TODO: This doesn't follow the SPIR-V alignment rules
- Array<VkVertexInputAttributeDescription> attribute_descriptions;
- VkVertexInputAttributeDescription temp_vtx = { }, temp_instance = { };
- temp_instance.binding = 1;
- uint instance_alignment = 1;
- for (uint i = 0; i < inInputDescriptionCount; ++i)
- switch (inInputDescription[i])
- {
- case EInputDescription::Position:
- case EInputDescription::Normal:
- temp_vtx.format = VK_FORMAT_R32G32B32_SFLOAT;
- attribute_descriptions.push_back(temp_vtx);
- temp_vtx.offset += 3 * sizeof(float);
- break;
- case EInputDescription::Color:
- temp_vtx.format = VK_FORMAT_R8G8B8A8_UNORM;
- attribute_descriptions.push_back(temp_vtx);
- temp_vtx.offset += 4 * sizeof(uint8);
- break;
- case EInputDescription::TexCoord:
- temp_vtx.format = VK_FORMAT_R32G32_SFLOAT;
- attribute_descriptions.push_back(temp_vtx);
- temp_vtx.offset += 2 * sizeof(float);
- break;
- case EInputDescription::InstanceColor:
- instance_alignment = max(instance_alignment, 4u);
- temp_instance.format = VK_FORMAT_R8G8B8A8_UNORM;
- attribute_descriptions.push_back(temp_instance);
- temp_instance.offset += 4 * sizeof(uint8);
- break;
- case EInputDescription::InstanceTransform:
- case EInputDescription::InstanceInvTransform:
- instance_alignment = max(instance_alignment, 16u);
- temp_instance.format = VK_FORMAT_R32G32B32A32_SFLOAT;
- for (int j = 0; j < 4; ++j)
- {
- attribute_descriptions.push_back(temp_instance);
- temp_instance.offset += 4 * sizeof(float);
- }
- break;
- }
- for (uint32 i = 0; i < uint32(attribute_descriptions.size()); ++i)
- attribute_descriptions[i].location = i;
- VkVertexInputBindingDescription binding_description[2];
- binding_description[0].binding = 0;
- binding_description[0].stride = temp_vtx.offset;
- binding_description[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
- binding_description[1].binding = 1;
- binding_description[1].stride = AlignUp(temp_instance.offset, instance_alignment);
- binding_description[1].inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
- VkPipelineVertexInputStateCreateInfo vertex_input_info = {};
- vertex_input_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
- vertex_input_info.vertexBindingDescriptionCount = temp_instance.offset > 0? 2 : 1;
- vertex_input_info.pVertexBindingDescriptions = binding_description;
- vertex_input_info.vertexAttributeDescriptionCount = uint32(attribute_descriptions.size());
- vertex_input_info.pVertexAttributeDescriptions = attribute_descriptions.data();
- VkPipelineInputAssemblyStateCreateInfo input_assembly = {};
- input_assembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
- input_assembly.topology = inTopology == ETopology::Triangle? VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST : VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
- input_assembly.primitiveRestartEnable = VK_FALSE;
- VkPipelineViewportStateCreateInfo viewport_state = {};
- viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
- viewport_state.viewportCount = 1;
- viewport_state.scissorCount = 1;
- VkPipelineRasterizationStateCreateInfo rasterizer = {};
- rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
- rasterizer.depthClampEnable = VK_FALSE;
- rasterizer.rasterizerDiscardEnable = VK_FALSE;
- rasterizer.polygonMode = inFillMode == EFillMode::Solid? VK_POLYGON_MODE_FILL : VK_POLYGON_MODE_LINE;
- rasterizer.lineWidth = 1.0f;
- rasterizer.cullMode = inCullMode == ECullMode::Backface? VK_CULL_MODE_BACK_BIT : VK_CULL_MODE_FRONT_BIT;
- rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
- rasterizer.depthBiasEnable = VK_FALSE;
- VkPipelineMultisampleStateCreateInfo multisampling = {};
- multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
- multisampling.sampleShadingEnable = VK_FALSE;
- multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
- VkPipelineDepthStencilStateCreateInfo depth_stencil = {};
- depth_stencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
- depth_stencil.depthTestEnable = inDepthTest == EDepthTest::On? VK_TRUE : VK_FALSE;
- depth_stencil.depthWriteEnable = inDepthTest == EDepthTest::On? VK_TRUE : VK_FALSE;
- depth_stencil.depthCompareOp = VK_COMPARE_OP_GREATER; // Reverse-Z, greater is closer
- VkPipelineColorBlendAttachmentState color_blend_attachment = {};
- color_blend_attachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
- switch (inBlendMode)
- {
- case EBlendMode::Write:
- color_blend_attachment.blendEnable = VK_FALSE;
- break;
- case EBlendMode::AlphaBlend:
- color_blend_attachment.blendEnable = VK_TRUE;
- color_blend_attachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
- color_blend_attachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
- color_blend_attachment.colorBlendOp = VK_BLEND_OP_ADD;
- color_blend_attachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
- color_blend_attachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
- color_blend_attachment.alphaBlendOp = VK_BLEND_OP_ADD;
- break;
- }
- VkPipelineColorBlendStateCreateInfo color_blending = {};
- color_blending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
- color_blending.logicOpEnable = VK_FALSE;
- color_blending.logicOp = VK_LOGIC_OP_COPY;
- color_blending.attachmentCount = 1;
- color_blending.pAttachments = &color_blend_attachment;
- VkDynamicState dynamic_states[] = {
- VK_DYNAMIC_STATE_VIEWPORT,
- VK_DYNAMIC_STATE_SCISSOR
- };
- VkPipelineDynamicStateCreateInfo dynamic_state = {};
- dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
- dynamic_state.dynamicStateCount = std::size(dynamic_states);
- dynamic_state.pDynamicStates = dynamic_states;
- VkGraphicsPipelineCreateInfo pipeline_info = {};
- pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
- pipeline_info.stageCount = std::size(shader_stages);
- pipeline_info.pStages = shader_stages;
- pipeline_info.pVertexInputState = &vertex_input_info;
- pipeline_info.pInputAssemblyState = &input_assembly;
- pipeline_info.pViewportState = &viewport_state;
- pipeline_info.pRasterizationState = &rasterizer;
- pipeline_info.pMultisampleState = &multisampling;
- pipeline_info.pDepthStencilState = &depth_stencil;
- pipeline_info.pColorBlendState = &color_blending;
- pipeline_info.pDynamicState = &dynamic_state;
- pipeline_info.layout = mRenderer->GetPipelineLayout();
- pipeline_info.renderPass = inDrawPass == EDrawPass::Normal? mRenderer->GetRenderPass() : mRenderer->GetRenderPassShadow();
- FatalErrorIfFailed(vkCreateGraphicsPipelines(mRenderer->GetDevice(), VK_NULL_HANDLE, 1, &pipeline_info, nullptr, &mGraphicsPipeline));
- }
- PipelineStateVK::~PipelineStateVK()
- {
- vkDeviceWaitIdle(mRenderer->GetDevice());
- vkDestroyPipeline(mRenderer->GetDevice(), mGraphicsPipeline, nullptr);
- }
- void PipelineStateVK::Activate()
- {
- vkCmdBindPipeline(mRenderer->GetCommandBuffer(), VK_PIPELINE_BIND_POINT_GRAPHICS, mGraphicsPipeline);
- }
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