123456789101112131415161718192021222324252627282930 |
- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #pragma once
- #include <Renderer/PipelineState.h>
- #include <Renderer/VK/VertexShaderVK.h>
- #include <Renderer/VK/PixelShaderVK.h>
- class RendererVK;
- /// Vulkan pipeline state object
- class PipelineStateVK : public PipelineState
- {
- public:
- /// Constructor
- PipelineStateVK(RendererVK *inRenderer, const VertexShaderVK *inVertexShader, const EInputDescription *inInputDescription, uint inInputDescriptionCount, const PixelShaderVK *inPixelShader, EDrawPass inDrawPass, EFillMode inFillMode, ETopology inTopology, EDepthTest inDepthTest, EBlendMode inBlendMode, ECullMode inCullMode);
- virtual ~PipelineStateVK() override;
- /// Make this pipeline state active (any primitives rendered after this will use this state)
- virtual void Activate() override;
- private:
- RendererVK * mRenderer;
- RefConst<VertexShaderVK> mVertexShader;
- RefConst<PixelShaderVK> mPixelShader;
- VkPipeline mGraphicsPipeline;
- };
|