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- // Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
- // SPDX-FileCopyrightText: 2024 Jorrit Rouwe
- // SPDX-License-Identifier: MIT
- #include <TestFramework.h>
- #include <Renderer/VK/RendererVK.h>
- #include <Renderer/VK/RenderPrimitiveVK.h>
- #include <Renderer/VK/RenderInstancesVK.h>
- #include <Renderer/VK/PipelineStateVK.h>
- #include <Renderer/VK/VertexShaderVK.h>
- #include <Renderer/VK/PixelShaderVK.h>
- #include <Renderer/VK/TextureVK.h>
- #include <Renderer/VK/FatalErrorIfFailedVK.h>
- #include <Utils/Log.h>
- #include <Utils/ReadData.h>
- #include <Jolt/Core/Profiler.h>
- #include <Jolt/Core/QuickSort.h>
- #include <Jolt/Core/RTTI.h>
- JPH_SUPPRESS_WARNINGS_STD_BEGIN
- #ifdef JPH_PLATFORM_WINDOWS
- #include <vulkan/vulkan_win32.h>
- #include <Window/ApplicationWindowWin.h>
- #elif defined(JPH_PLATFORM_LINUX)
- #include <vulkan/vulkan_xlib.h>
- #include <Window/ApplicationWindowLinux.h>
- #elif defined(JPH_PLATFORM_MACOS)
- #include <vulkan/vulkan_metal.h>
- #include <Window/ApplicationWindowMacOS.h>
- #endif
- JPH_SUPPRESS_WARNINGS_STD_END
- #ifdef JPH_DEBUG
- static VKAPI_ATTR VkBool32 VKAPI_CALL sVulkanDebugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT inSeverity, [[maybe_unused]] VkDebugUtilsMessageTypeFlagsEXT inType, const VkDebugUtilsMessengerCallbackDataEXT *inCallbackData, [[maybe_unused]] void *inUserData)
- {
- Trace("VK: %s", inCallbackData->pMessage);
- JPH_ASSERT((inSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) == 0);
- return VK_FALSE;
- }
- #endif // JPH_DEBUG
- RendererVK::~RendererVK()
- {
- vkDeviceWaitIdle(mDevice);
- // Trace allocation stats
- Trace("VK: Max allocations: %u, max size: %u MB", mMaxNumAllocations, uint32(mMaxTotalAllocated >> 20));
- // Destroy the shadow map
- mShadowMap = nullptr;
- vkDestroyFramebuffer(mDevice, mShadowFrameBuffer, nullptr);
- // Release constant buffers
- for (unique_ptr<ConstantBufferVK> &cb : mVertexShaderConstantBufferProjection)
- cb = nullptr;
- for (unique_ptr<ConstantBufferVK> &cb : mVertexShaderConstantBufferOrtho)
- cb = nullptr;
- for (unique_ptr<ConstantBufferVK> &cb : mPixelShaderConstantBuffer)
- cb = nullptr;
-
- // Free all buffers
- for (BufferCache &bc : mFreedBuffers)
- for (BufferCache::value_type &vt : bc)
- for (BufferVK &bvk : vt.second)
- FreeBufferInternal(bvk);
- for (BufferCache::value_type &vt : mBufferCache)
- for (BufferVK &bvk : vt.second)
- FreeBufferInternal(bvk);
- // Free all blocks in the memory cache
- for (MemoryCache::value_type &mc : mMemoryCache)
- for (Memory &m : mc.second)
- if (m.mOffset == 0)
- vkFreeMemory(mDevice, m.mMemory, nullptr); // Don't care about memory tracking anymore
-
- for (VkFence fence : mInFlightFences)
- vkDestroyFence(mDevice, fence, nullptr);
- for (VkSemaphore semaphore : mRenderFinishedSemaphores)
- vkDestroySemaphore(mDevice, semaphore, nullptr);
- for (VkSemaphore semaphore : mImageAvailableSemaphores)
- vkDestroySemaphore(mDevice, semaphore, nullptr);
- vkDestroyCommandPool(mDevice, mCommandPool, nullptr);
- vkDestroyPipelineLayout(mDevice, mPipelineLayout, nullptr);
- vkDestroyRenderPass(mDevice, mRenderPassShadow, nullptr);
- vkDestroyRenderPass(mDevice, mRenderPass, nullptr);
- vkDestroyDescriptorPool(mDevice, mDescriptorPool, nullptr);
- vkDestroySampler(mDevice, mTextureSamplerShadow, nullptr);
- vkDestroySampler(mDevice, mTextureSamplerRepeat, nullptr);
- vkDestroyDescriptorSetLayout(mDevice, mDescriptorSetLayoutUBO, nullptr);
- vkDestroyDescriptorSetLayout(mDevice, mDescriptorSetLayoutTexture, nullptr);
- DestroySwapChain();
- vkDestroySurfaceKHR(mInstance, mSurface, nullptr);
- vkDestroyDevice(mDevice, nullptr);
- #ifdef JPH_DEBUG
- PFN_vkDestroyDebugUtilsMessengerEXT vkDestroyDebugUtilsMessengerEXT = (PFN_vkDestroyDebugUtilsMessengerEXT)(void *)vkGetInstanceProcAddr(mInstance, "vkDestroyDebugUtilsMessengerEXT");
- if (vkDestroyDebugUtilsMessengerEXT != nullptr)
- vkDestroyDebugUtilsMessengerEXT(mInstance, mDebugMessenger, nullptr);
- #endif
- vkDestroyInstance(mInstance, nullptr);
- }
- void RendererVK::Initialize(ApplicationWindow *inWindow)
- {
- Renderer::Initialize(inWindow);
- // Flip the sign of the projection matrix
- mPerspectiveYSign = -1.0f;
- // Required instance extensions
- Array<const char *> required_instance_extensions;
- required_instance_extensions.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
- #ifdef JPH_PLATFORM_WINDOWS
- required_instance_extensions.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
- #elif defined(JPH_PLATFORM_LINUX)
- required_instance_extensions.push_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
- #elif defined(JPH_PLATFORM_MACOS)
- required_instance_extensions.push_back(VK_EXT_METAL_SURFACE_EXTENSION_NAME);
- required_instance_extensions.push_back("VK_KHR_portability_enumeration");
- required_instance_extensions.push_back("VK_KHR_get_physical_device_properties2");
- #endif
- // Required device extensions
- Array<const char *> required_device_extensions;
- required_device_extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
- #ifdef JPH_PLATFORM_MACOS
- required_device_extensions.push_back("VK_KHR_portability_subset"); // VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
- #endif
- // Query supported instance extensions
- uint32 instance_extension_count = 0;
- FatalErrorIfFailed(vkEnumerateInstanceExtensionProperties(nullptr, &instance_extension_count, nullptr));
- Array<VkExtensionProperties> instance_extensions;
- instance_extensions.resize(instance_extension_count);
- FatalErrorIfFailed(vkEnumerateInstanceExtensionProperties(nullptr, &instance_extension_count, instance_extensions.data()));
- // Query supported validation layers
- uint32 validation_layer_count;
- vkEnumerateInstanceLayerProperties(&validation_layer_count, nullptr);
- Array<VkLayerProperties> validation_layers(validation_layer_count);
- vkEnumerateInstanceLayerProperties(&validation_layer_count, validation_layers.data());
- // Create Vulkan instance
- VkInstanceCreateInfo instance_create_info = {};
- instance_create_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
- #ifdef JPH_PLATFORM_MACOS
- instance_create_info.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
- #endif
- #ifdef JPH_DEBUG
- // Enable validation layer if supported
- const char *desired_validation_layers[] = { "VK_LAYER_KHRONOS_validation" };
- for (const VkLayerProperties &p : validation_layers)
- if (strcmp(desired_validation_layers[0], p.layerName) == 0)
- {
- instance_create_info.enabledLayerCount = 1;
- instance_create_info.ppEnabledLayerNames = desired_validation_layers;
- break;
- }
- // Setup debug messenger callback if the extension is supported
- VkDebugUtilsMessengerCreateInfoEXT messenger_create_info = {};
- for (const VkExtensionProperties &ext : instance_extensions)
- if (strcmp(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, ext.extensionName) == 0)
- {
- messenger_create_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
- messenger_create_info.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
- messenger_create_info.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_DEVICE_ADDRESS_BINDING_BIT_EXT;
- messenger_create_info.pfnUserCallback = sVulkanDebugCallback;
- instance_create_info.pNext = &messenger_create_info;
- required_instance_extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
- break;
- }
- #endif
- instance_create_info.enabledExtensionCount = (uint32)required_instance_extensions.size();
- instance_create_info.ppEnabledExtensionNames = required_instance_extensions.data();
- FatalErrorIfFailed(vkCreateInstance(&instance_create_info, nullptr, &mInstance));
- #ifdef JPH_DEBUG
- // Finalize debug messenger callback
- PFN_vkCreateDebugUtilsMessengerEXT vkCreateDebugUtilsMessengerEXT = (PFN_vkCreateDebugUtilsMessengerEXT)(std::uintptr_t)vkGetInstanceProcAddr(mInstance, "vkCreateDebugUtilsMessengerEXT");
- if (vkCreateDebugUtilsMessengerEXT != nullptr)
- FatalErrorIfFailed(vkCreateDebugUtilsMessengerEXT(mInstance, &messenger_create_info, nullptr, &mDebugMessenger));
- #endif
- // Create surface
- #ifdef JPH_PLATFORM_WINDOWS
- VkWin32SurfaceCreateInfoKHR surface_create_info = {};
- surface_create_info.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
- surface_create_info.hwnd = static_cast<ApplicationWindowWin *>(mWindow)->GetWindowHandle();
- surface_create_info.hinstance = GetModuleHandle(nullptr);
- FatalErrorIfFailed(vkCreateWin32SurfaceKHR(mInstance, &surface_create_info, nullptr, &mSurface));
- #elif defined(JPH_PLATFORM_LINUX)
- VkXlibSurfaceCreateInfoKHR surface_create_info = {};
- surface_create_info.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR;
- surface_create_info.dpy = static_cast<ApplicationWindowLinux *>(mWindow)->GetDisplay();
- surface_create_info.window = static_cast<ApplicationWindowLinux *>(mWindow)->GetWindow();
- FatalErrorIfFailed(vkCreateXlibSurfaceKHR(mInstance, &surface_create_info, nullptr, &mSurface));
- #elif defined(JPH_PLATFORM_MACOS)
- VkMetalSurfaceCreateInfoEXT surface_create_info = {};
- surface_create_info.sType = VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT;
- surface_create_info.pNext = nullptr;
- surface_create_info.pLayer = static_cast<ApplicationWindowMacOS *>(mWindow)->GetMetalLayer();
- FatalErrorIfFailed(vkCreateMetalSurfaceEXT(mInstance, &surface_create_info, nullptr, &mSurface));
- #endif
- // Select device
- uint32 device_count = 0;
- FatalErrorIfFailed(vkEnumeratePhysicalDevices(mInstance, &device_count, nullptr));
- Array<VkPhysicalDevice> devices;
- devices.resize(device_count);
- FatalErrorIfFailed(vkEnumeratePhysicalDevices(mInstance, &device_count, devices.data()));
- struct Device
- {
- VkPhysicalDevice mPhysicalDevice;
- String mName;
- VkSurfaceFormatKHR mFormat;
- uint32 mGraphicsQueueIndex;
- uint32 mPresentQueueIndex;
- int mScore;
- };
- Array<Device> available_devices;
- for (VkPhysicalDevice device : devices)
- {
- // Get device properties
- VkPhysicalDeviceProperties properties;
- vkGetPhysicalDeviceProperties(device, &properties);
- // Test if it is an appropriate type
- int score = 0;
- switch (properties.deviceType)
- {
- case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
- score = 30;
- break;
- case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
- score = 20;
- break;
- case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU:
- score = 10;
- break;
- case VK_PHYSICAL_DEVICE_TYPE_CPU:
- score = 5;
- break;
- case VK_PHYSICAL_DEVICE_TYPE_OTHER:
- case VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM:
- continue;
- }
- // Check if the device supports all our required extensions
- uint32 device_extension_count;
- vkEnumerateDeviceExtensionProperties(device, nullptr, &device_extension_count, nullptr);
- Array<VkExtensionProperties> available_extensions;
- available_extensions.resize(device_extension_count);
- vkEnumerateDeviceExtensionProperties(device, nullptr, &device_extension_count, available_extensions.data());
- int found_extensions = 0;
- for (const char *required_device_extension : required_device_extensions)
- for (const VkExtensionProperties &ext : available_extensions)
- if (strcmp(required_device_extension, ext.extensionName) == 0)
- {
- found_extensions++;
- break;
- }
- if (found_extensions != int(required_device_extensions.size()))
- continue;
- // Find the right queues
- uint32 queue_family_count = 0;
- vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, nullptr);
- Array<VkQueueFamilyProperties> queue_families;
- queue_families.resize(queue_family_count);
- vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, queue_families.data());
- uint32 graphics_queue = ~uint32(0);
- uint32 present_queue = ~uint32(0);
- for (uint32 i = 0; i < uint32(queue_families.size()); ++i)
- {
- if (queue_families[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
- graphics_queue = i;
- VkBool32 present_support = false;
- vkGetPhysicalDeviceSurfaceSupportKHR(device, i, mSurface, &present_support);
- if (present_support)
- present_queue = i;
- if (graphics_queue != ~uint32(0) && present_queue != ~uint32(0))
- break;
- }
- if (graphics_queue == ~uint32(0) || present_queue == ~uint32(0))
- continue;
- // Select surface format
- VkSurfaceFormatKHR selected_format = SelectFormat(device);
- if (selected_format.format == VK_FORMAT_UNDEFINED)
- continue;
- // Add the device
- available_devices.push_back({ device, properties.deviceName, selected_format, graphics_queue, present_queue, score });
- }
- if (available_devices.empty())
- FatalError("No Vulkan device found!");
- QuickSort(available_devices.begin(), available_devices.end(), [](const Device &inLHS, const Device &inRHS) {
- return inLHS.mScore > inRHS.mScore;
- });
- const Device &selected_device = available_devices[0];
- Trace("Selected device: %s", selected_device.mName.c_str());
- mPhysicalDevice = selected_device.mPhysicalDevice;
- // Get memory properties
- vkGetPhysicalDeviceMemoryProperties(mPhysicalDevice, &mMemoryProperties);
- // Get features
- VkPhysicalDeviceFeatures physical_device_features = {};
- vkGetPhysicalDeviceFeatures(mPhysicalDevice, &physical_device_features);
- // Create device
- float queue_priority = 1.0f;
- VkDeviceQueueCreateInfo queue_create_info[2] = {};
- for (size_t i = 0; i < std::size(queue_create_info); ++i)
- {
- queue_create_info[i].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
- queue_create_info[i].queueCount = 1;
- queue_create_info[i].pQueuePriorities = &queue_priority;
- }
- queue_create_info[0].queueFamilyIndex = selected_device.mGraphicsQueueIndex;
- queue_create_info[1].queueFamilyIndex = selected_device.mPresentQueueIndex;
- VkPhysicalDeviceFeatures device_features = {};
- if (!physical_device_features.fillModeNonSolid)
- FatalError("fillModeNonSolid not supported!");
- device_features.fillModeNonSolid = VK_TRUE;
- VkDeviceCreateInfo device_create_info = {};
- device_create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
- device_create_info.queueCreateInfoCount = selected_device.mGraphicsQueueIndex != selected_device.mPresentQueueIndex? 2 : 1;
- device_create_info.pQueueCreateInfos = queue_create_info;
- device_create_info.enabledLayerCount = instance_create_info.enabledLayerCount;
- device_create_info.ppEnabledLayerNames = instance_create_info.ppEnabledLayerNames;
- device_create_info.enabledExtensionCount = uint32(required_device_extensions.size());
- device_create_info.ppEnabledExtensionNames = required_device_extensions.data();
- device_create_info.pEnabledFeatures = &device_features;
- FatalErrorIfFailed(vkCreateDevice(selected_device.mPhysicalDevice, &device_create_info, nullptr, &mDevice));
- // Get the queues
- mGraphicsQueueIndex = selected_device.mGraphicsQueueIndex;
- mPresentQueueIndex = selected_device.mPresentQueueIndex;
- vkGetDeviceQueue(mDevice, mGraphicsQueueIndex, 0, &mGraphicsQueue);
- vkGetDeviceQueue(mDevice, mPresentQueueIndex, 0, &mPresentQueue);
- VkCommandPoolCreateInfo pool_info = {};
- pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
- pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
- pool_info.queueFamilyIndex = selected_device.mGraphicsQueueIndex;
- FatalErrorIfFailed(vkCreateCommandPool(mDevice, &pool_info, nullptr, &mCommandPool));
- VkCommandBufferAllocateInfo command_buffer_info = {};
- command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
- command_buffer_info.commandPool = mCommandPool;
- command_buffer_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
- command_buffer_info.commandBufferCount = 1;
- for (uint32 i = 0; i < cFrameCount; ++i)
- FatalErrorIfFailed(vkAllocateCommandBuffers(mDevice, &command_buffer_info, &mCommandBuffers[i]));
- VkSemaphoreCreateInfo semaphore_info = {};
- semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
- for (uint32 i = 0; i < cFrameCount; ++i)
- {
- FatalErrorIfFailed(vkCreateSemaphore(mDevice, &semaphore_info, nullptr, &mImageAvailableSemaphores[i]));
- FatalErrorIfFailed(vkCreateSemaphore(mDevice, &semaphore_info, nullptr, &mRenderFinishedSemaphores[i]));
- }
- VkFenceCreateInfo fence_info = {};
- fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
- fence_info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
- for (uint32 i = 0; i < cFrameCount; ++i)
- FatalErrorIfFailed(vkCreateFence(mDevice, &fence_info, nullptr, &mInFlightFences[i]));
- // Create constant buffer. One per frame to avoid overwriting the constant buffer while the GPU is still using it.
- for (uint n = 0; n < cFrameCount; ++n)
- {
- mVertexShaderConstantBufferProjection[n] = CreateConstantBuffer(sizeof(VertexShaderConstantBuffer));
- mVertexShaderConstantBufferOrtho[n] = CreateConstantBuffer(sizeof(VertexShaderConstantBuffer));
- mPixelShaderConstantBuffer[n] = CreateConstantBuffer(sizeof(PixelShaderConstantBuffer));
- }
- // Create descriptor set layout for the uniform buffers
- VkDescriptorSetLayoutBinding ubo_layout_binding[2] = {};
- ubo_layout_binding[0].binding = 0;
- ubo_layout_binding[0].descriptorCount = 1;
- ubo_layout_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- ubo_layout_binding[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
- ubo_layout_binding[1].binding = 1;
- ubo_layout_binding[1].descriptorCount = 1;
- ubo_layout_binding[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- ubo_layout_binding[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
- VkDescriptorSetLayoutCreateInfo ubo_dsl = {};
- ubo_dsl.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
- ubo_dsl.bindingCount = std::size(ubo_layout_binding);
- ubo_dsl.pBindings = ubo_layout_binding;
- FatalErrorIfFailed(vkCreateDescriptorSetLayout(mDevice, &ubo_dsl, nullptr, &mDescriptorSetLayoutUBO));
- // Create descriptor set layout for the texture binding
- VkDescriptorSetLayoutBinding texture_layout_binding = {};
- texture_layout_binding.binding = 0;
- texture_layout_binding.descriptorCount = 1;
- texture_layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- texture_layout_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
- VkDescriptorSetLayoutCreateInfo texture_dsl = {};
- texture_dsl.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
- texture_dsl.bindingCount = 1;
- texture_dsl.pBindings = &texture_layout_binding;
- FatalErrorIfFailed(vkCreateDescriptorSetLayout(mDevice, &texture_dsl, nullptr, &mDescriptorSetLayoutTexture));
- // Create pipeline layout
- VkPipelineLayoutCreateInfo pipeline_layout = {};
- VkDescriptorSetLayout layout_handles[] = { mDescriptorSetLayoutUBO, mDescriptorSetLayoutTexture };
- pipeline_layout.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
- pipeline_layout.setLayoutCount = std::size(layout_handles);
- pipeline_layout.pSetLayouts = layout_handles;
- pipeline_layout.pushConstantRangeCount = 0;
- FatalErrorIfFailed(vkCreatePipelineLayout(mDevice, &pipeline_layout, nullptr, &mPipelineLayout));
- // Create descriptor pool
- VkDescriptorPoolSize descriptor_pool_sizes[] = {
- { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 128 },
- { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 128 },
- };
- VkDescriptorPoolCreateInfo descriptor_info = {};
- descriptor_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
- descriptor_info.poolSizeCount = std::size(descriptor_pool_sizes);
- descriptor_info.pPoolSizes = descriptor_pool_sizes;
- descriptor_info.maxSets = 256;
- FatalErrorIfFailed(vkCreateDescriptorPool(mDevice, &descriptor_info, nullptr, &mDescriptorPool));
- // Allocate descriptor sets for 3d rendering
- Array<VkDescriptorSetLayout> layouts(cFrameCount, mDescriptorSetLayoutUBO);
- VkDescriptorSetAllocateInfo descriptor_set_alloc_info = {};
- descriptor_set_alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
- descriptor_set_alloc_info.descriptorPool = mDescriptorPool;
- descriptor_set_alloc_info.descriptorSetCount = cFrameCount;
- descriptor_set_alloc_info.pSetLayouts = layouts.data();
- FatalErrorIfFailed(vkAllocateDescriptorSets(mDevice, &descriptor_set_alloc_info, mDescriptorSets));
- for (uint i = 0; i < cFrameCount; i++)
- {
- VkDescriptorBufferInfo vs_buffer_info = {};
- vs_buffer_info.buffer = mVertexShaderConstantBufferProjection[i]->GetBuffer();
- vs_buffer_info.range = sizeof(VertexShaderConstantBuffer);
- VkDescriptorBufferInfo ps_buffer_info = {};
- ps_buffer_info.buffer = mPixelShaderConstantBuffer[i]->GetBuffer();
- ps_buffer_info.range = sizeof(PixelShaderConstantBuffer);
- VkWriteDescriptorSet descriptor_write[2] = {};
- descriptor_write[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- descriptor_write[0].dstSet = mDescriptorSets[i];
- descriptor_write[0].dstBinding = 0;
- descriptor_write[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- descriptor_write[0].descriptorCount = 1;
- descriptor_write[0].pBufferInfo = &vs_buffer_info;
- descriptor_write[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- descriptor_write[1].dstSet = mDescriptorSets[i];
- descriptor_write[1].dstBinding = 1;
- descriptor_write[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- descriptor_write[1].descriptorCount = 1;
- descriptor_write[1].pBufferInfo = &ps_buffer_info;
- vkUpdateDescriptorSets(mDevice, 2, descriptor_write, 0, nullptr);
- }
- // Allocate descriptor sets for 2d rendering
- FatalErrorIfFailed(vkAllocateDescriptorSets(mDevice, &descriptor_set_alloc_info, mDescriptorSetsOrtho));
- for (uint i = 0; i < cFrameCount; i++)
- {
- VkDescriptorBufferInfo vs_buffer_info = {};
- vs_buffer_info.buffer = mVertexShaderConstantBufferOrtho[i]->GetBuffer();
- vs_buffer_info.range = sizeof(VertexShaderConstantBuffer);
- VkWriteDescriptorSet descriptor_write = {};
- descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
- descriptor_write.dstSet = mDescriptorSetsOrtho[i];
- descriptor_write.dstBinding = 0;
- descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- descriptor_write.descriptorCount = 1;
- descriptor_write.pBufferInfo = &vs_buffer_info;
- vkUpdateDescriptorSets(mDevice, 1, &descriptor_write, 0, nullptr);
- }
- // Create regular texture sampler
- VkSamplerCreateInfo sampler_info = {};
- sampler_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
- sampler_info.magFilter = VK_FILTER_LINEAR;
- sampler_info.minFilter = VK_FILTER_LINEAR;
- sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
- sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
- sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
- sampler_info.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
- sampler_info.unnormalizedCoordinates = VK_FALSE;
- sampler_info.minLod = 0.0f;
- sampler_info.maxLod = VK_LOD_CLAMP_NONE;
- sampler_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
- FatalErrorIfFailed(vkCreateSampler(mDevice, &sampler_info, nullptr, &mTextureSamplerRepeat));
- // Create sampler for shadow maps
- sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
- sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
- sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
- FatalErrorIfFailed(vkCreateSampler(mDevice, &sampler_info, nullptr, &mTextureSamplerShadow));
- {
- // Create shadow render pass
- VkAttachmentDescription shadowmap_attachment = {};
- shadowmap_attachment.format = FindDepthFormat();
- shadowmap_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
- shadowmap_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- shadowmap_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- shadowmap_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- shadowmap_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- shadowmap_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- shadowmap_attachment.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
- VkAttachmentReference shadowmap_attachment_ref = {};
- shadowmap_attachment_ref.attachment = 0;
- shadowmap_attachment_ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- VkSubpassDescription subpass_shadow = {};
- subpass_shadow.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
- subpass_shadow.pDepthStencilAttachment = &shadowmap_attachment_ref;
- VkSubpassDependency dependencies_shadow = {};
- dependencies_shadow.srcSubpass = VK_SUBPASS_EXTERNAL;
- dependencies_shadow.dstSubpass = 0;
- dependencies_shadow.srcStageMask = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
- dependencies_shadow.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
- dependencies_shadow.dstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
- dependencies_shadow.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
- VkRenderPassCreateInfo render_pass_shadow = {};
- render_pass_shadow.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
- render_pass_shadow.attachmentCount = 1;
- render_pass_shadow.pAttachments = &shadowmap_attachment;
- render_pass_shadow.subpassCount = 1;
- render_pass_shadow.pSubpasses = &subpass_shadow;
- render_pass_shadow.dependencyCount = 1;
- render_pass_shadow.pDependencies = &dependencies_shadow;
- FatalErrorIfFailed(vkCreateRenderPass(mDevice, &render_pass_shadow, nullptr, &mRenderPassShadow));
- }
- // Create depth only texture (no color buffer, as seen from light)
- mShadowMap = new TextureVK(this, cShadowMapSize, cShadowMapSize);
- // Create frame buffer for the shadow pass
- VkImageView attachments[] = { mShadowMap->GetImageView() };
- VkFramebufferCreateInfo frame_buffer_info = {};
- frame_buffer_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
- frame_buffer_info.renderPass = mRenderPassShadow;
- frame_buffer_info.attachmentCount = std::size(attachments);
- frame_buffer_info.pAttachments = attachments;
- frame_buffer_info.width = cShadowMapSize;
- frame_buffer_info.height = cShadowMapSize;
- frame_buffer_info.layers = 1;
- FatalErrorIfFailed(vkCreateFramebuffer(mDevice, &frame_buffer_info, nullptr, &mShadowFrameBuffer));
- {
- // Create normal render pass
- VkAttachmentDescription attachments_normal[2] = {};
- VkAttachmentDescription &color_attachment = attachments_normal[0];
- color_attachment.format = selected_device.mFormat.format;
- color_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
- color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
- color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
- VkAttachmentReference color_attachment_ref = {};
- color_attachment_ref.attachment = 0;
- color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
- VkAttachmentDescription &depth_attachment = attachments_normal[1];
- depth_attachment.format = FindDepthFormat();
- depth_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
- depth_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
- depth_attachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- depth_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
- depth_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
- depth_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- depth_attachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- VkAttachmentReference depth_attachment_ref = {};
- depth_attachment_ref.attachment = 1;
- depth_attachment_ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
- VkSubpassDescription subpass_normal = {};
- subpass_normal.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
- subpass_normal.colorAttachmentCount = 1;
- subpass_normal.pColorAttachments = &color_attachment_ref;
- subpass_normal.pDepthStencilAttachment = &depth_attachment_ref;
- VkSubpassDependency dependencies_normal = {};
- dependencies_normal.srcSubpass = VK_SUBPASS_EXTERNAL;
- dependencies_normal.dstSubpass = 0;
- dependencies_normal.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
- dependencies_normal.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
- dependencies_normal.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
- dependencies_normal.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
- VkRenderPassCreateInfo render_pass_normal = {};
- render_pass_normal.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
- render_pass_normal.attachmentCount = std::size(attachments_normal);
- render_pass_normal.pAttachments = attachments_normal;
- render_pass_normal.subpassCount = 1;
- render_pass_normal.pSubpasses = &subpass_normal;
- render_pass_normal.dependencyCount = 1;
- render_pass_normal.pDependencies = &dependencies_normal;
- FatalErrorIfFailed(vkCreateRenderPass(mDevice, &render_pass_normal, nullptr, &mRenderPass));
- }
- // Create the swap chain
- CreateSwapChain(mPhysicalDevice);
- }
- VkSurfaceFormatKHR RendererVK::SelectFormat(VkPhysicalDevice inDevice)
- {
- uint32 format_count;
- vkGetPhysicalDeviceSurfaceFormatsKHR(inDevice, mSurface, &format_count, nullptr);
- if (format_count == 0)
- return { VK_FORMAT_UNDEFINED, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR };
- Array<VkSurfaceFormatKHR> formats;
- formats.resize(format_count);
- vkGetPhysicalDeviceSurfaceFormatsKHR(inDevice, mSurface, &format_count, formats.data());
- // Select BGRA8 UNORM format if available, otherwise the 1st format
- for (const VkSurfaceFormatKHR &format : formats)
- if (format.format == VK_FORMAT_B8G8R8A8_UNORM && format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
- return format;
- return formats[0];
- }
- VkFormat RendererVK::FindDepthFormat()
- {
- VkFormat candidates[] = { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT };
- for (VkFormat format : candidates)
- {
- VkFormatProperties props;
- vkGetPhysicalDeviceFormatProperties(mPhysicalDevice, format, &props);
- if ((props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) == VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
- return format;
- }
- FatalError("Failed to find format!");
- }
- void RendererVK::CreateSwapChain(VkPhysicalDevice inDevice)
- {
- // Select the format
- VkSurfaceFormatKHR format = SelectFormat(inDevice);
- mSwapChainImageFormat = format.format;
- // Determine swap chain extent
- VkSurfaceCapabilitiesKHR capabilities;
- vkGetPhysicalDeviceSurfaceCapabilitiesKHR(inDevice, mSurface, &capabilities);
- mSwapChainExtent = capabilities.currentExtent;
- if (mSwapChainExtent.width == UINT32_MAX || mSwapChainExtent.height == UINT32_MAX)
- mSwapChainExtent = { uint32(mWindow->GetWindowWidth()), uint32(mWindow->GetWindowHeight()) };
- mSwapChainExtent.width = Clamp(mSwapChainExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
- mSwapChainExtent.height = Clamp(mSwapChainExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
- // Early out if our window has been minimized
- if (mSwapChainExtent.width == 0 || mSwapChainExtent.height == 0)
- return;
- // Create the swap chain
- uint32 desired_image_count = max(min(capabilities.minImageCount + 1, capabilities.maxImageCount), capabilities.minImageCount);
- VkSwapchainCreateInfoKHR swapchain_create_info = {};
- swapchain_create_info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
- swapchain_create_info.surface = mSurface;
- swapchain_create_info.minImageCount = desired_image_count;
- swapchain_create_info.imageFormat = format.format;
- swapchain_create_info.imageColorSpace = format.colorSpace;
- swapchain_create_info.imageExtent = mSwapChainExtent;
- swapchain_create_info.imageArrayLayers = 1;
- swapchain_create_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
- uint32 queue_family_indices[] = { mGraphicsQueueIndex, mPresentQueueIndex };
- if (mGraphicsQueueIndex != mPresentQueueIndex)
- {
- swapchain_create_info.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
- swapchain_create_info.queueFamilyIndexCount = 2;
- swapchain_create_info.pQueueFamilyIndices = queue_family_indices;
- }
- else
- {
- swapchain_create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
- }
- swapchain_create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
- swapchain_create_info.preTransform = capabilities.currentTransform;
- swapchain_create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
- swapchain_create_info.presentMode = VK_PRESENT_MODE_FIFO_KHR;
- swapchain_create_info.clipped = VK_TRUE;
- FatalErrorIfFailed(vkCreateSwapchainKHR(mDevice, &swapchain_create_info, nullptr, &mSwapChain));
- // Get the actual swap chain image count
- uint32 image_count;
- FatalErrorIfFailed(vkGetSwapchainImagesKHR(mDevice, mSwapChain, &image_count, nullptr));
- // Get the swap chain images
- mSwapChainImages.resize(image_count);
- FatalErrorIfFailed(vkGetSwapchainImagesKHR(mDevice, mSwapChain, &image_count, mSwapChainImages.data()));
- // Create image views
- mSwapChainImageViews.resize(image_count);
- for (uint32 i = 0; i < image_count; ++i)
- mSwapChainImageViews[i] = CreateImageView(mSwapChainImages[i], mSwapChainImageFormat, VK_IMAGE_ASPECT_COLOR_BIT);
- // Create depth buffer
- VkFormat depth_format = FindDepthFormat();
- VkImageUsageFlags depth_usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- VkMemoryPropertyFlags depth_memory_properties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
- // Test and utilize support for transient memory for the depth buffer
- VkImageFormatProperties depth_transient_properties = {};
- VkResult depth_transient_support = vkGetPhysicalDeviceImageFormatProperties(mPhysicalDevice, depth_format, VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, depth_usage | VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT, 0, &depth_transient_properties);
- if (depth_transient_support == VK_SUCCESS)
- {
- depth_usage |= VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT;
- // Test and utilize lazily allocated memory for the depth buffer
- for (size_t i = 0; i < mMemoryProperties.memoryTypeCount; i++)
- if (mMemoryProperties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT)
- {
- depth_memory_properties = VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT;
- break;
- }
- }
- CreateImage(mSwapChainExtent.width, mSwapChainExtent.height, depth_format, VK_IMAGE_TILING_OPTIMAL, depth_usage, depth_memory_properties, mDepthImage, mDepthImageMemory);
- mDepthImageView = CreateImageView(mDepthImage, depth_format, VK_IMAGE_ASPECT_DEPTH_BIT);
- // Create frame buffers for the normal pass
- mSwapChainFramebuffers.resize(image_count);
- for (size_t i = 0; i < mSwapChainFramebuffers.size(); i++)
- {
- VkImageView attachments[] = { mSwapChainImageViews[i], mDepthImageView };
- VkFramebufferCreateInfo frame_buffer_info = {};
- frame_buffer_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
- frame_buffer_info.renderPass = mRenderPass;
- frame_buffer_info.attachmentCount = std::size(attachments);
- frame_buffer_info.pAttachments = attachments;
- frame_buffer_info.width = mSwapChainExtent.width;
- frame_buffer_info.height = mSwapChainExtent.height;
- frame_buffer_info.layers = 1;
- FatalErrorIfFailed(vkCreateFramebuffer(mDevice, &frame_buffer_info, nullptr, &mSwapChainFramebuffers[i]));
- }
- }
- void RendererVK::DestroySwapChain()
- {
- // Destroy depth buffer
- if (mDepthImageView != VK_NULL_HANDLE)
- {
- vkDestroyImageView(mDevice, mDepthImageView, nullptr);
- DestroyImage(mDepthImage, mDepthImageMemory);
- }
- for (VkFramebuffer frame_buffer : mSwapChainFramebuffers)
- vkDestroyFramebuffer(mDevice, frame_buffer, nullptr);
- mSwapChainFramebuffers.clear();
- for (VkImageView view : mSwapChainImageViews)
- vkDestroyImageView(mDevice, view, nullptr);
- mSwapChainImageViews.clear();
- if (mSwapChain != VK_NULL_HANDLE)
- {
- vkDestroySwapchainKHR(mDevice, mSwapChain, nullptr);
- mSwapChain = VK_NULL_HANDLE;
- }
- }
- void RendererVK::OnWindowResize()
- {
- vkDeviceWaitIdle(mDevice);
- DestroySwapChain();
- CreateSwapChain(mPhysicalDevice);
- }
- void RendererVK::BeginFrame(const CameraState &inCamera, float inWorldScale)
- {
- JPH_PROFILE_FUNCTION();
- Renderer::BeginFrame(inCamera, inWorldScale);
- // If we have no swap chain, bail out
- if (mSwapChain == VK_NULL_HANDLE)
- return;
- // Update frame index
- mFrameIndex = (mFrameIndex + 1) % cFrameCount;
- // Wait for this frame to complete
- vkWaitForFences(mDevice, 1, &mInFlightFences[mFrameIndex], VK_TRUE, UINT64_MAX);
- VkResult result = mSubOptimalSwapChain? VK_ERROR_OUT_OF_DATE_KHR : vkAcquireNextImageKHR(mDevice, mSwapChain, UINT64_MAX, mImageAvailableSemaphores[mFrameIndex], VK_NULL_HANDLE, &mImageIndex);
- if (result == VK_ERROR_OUT_OF_DATE_KHR)
- {
- vkDeviceWaitIdle(mDevice);
- DestroySwapChain();
- CreateSwapChain(mPhysicalDevice);
- if (mSwapChain == VK_NULL_HANDLE)
- return;
- result = vkAcquireNextImageKHR(mDevice, mSwapChain, UINT64_MAX, mImageAvailableSemaphores[mFrameIndex], VK_NULL_HANDLE, &mImageIndex);
- mSubOptimalSwapChain = false;
- }
- else if (result == VK_SUBOPTIMAL_KHR)
- {
- // Render this frame with the suboptimal swap chain as we've already acquired an image
- mSubOptimalSwapChain = true;
- result = VK_SUCCESS;
- }
- FatalErrorIfFailed(result);
- // Free buffers that weren't used this frame
- for (BufferCache::value_type &vt : mBufferCache)
- for (BufferVK &bvk : vt.second)
- FreeBufferInternal(bvk);
- mBufferCache.clear();
- // Recycle the buffers that were freed
- mBufferCache.swap(mFreedBuffers[mFrameIndex]);
-
- vkResetFences(mDevice, 1, &mInFlightFences[mFrameIndex]);
- VkCommandBuffer command_buffer = GetCommandBuffer();
- FatalErrorIfFailed(vkResetCommandBuffer(command_buffer, 0));
- VkCommandBufferBeginInfo command_buffer_begin_info = {};
- command_buffer_begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- command_buffer_begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- FatalErrorIfFailed(vkBeginCommandBuffer(command_buffer, &command_buffer_begin_info));
- // Begin the shadow pass
- VkClearValue clear_value;
- clear_value.depthStencil = { 0.0f, 0 };
- VkRenderPassBeginInfo render_pass_begin_info = {};
- render_pass_begin_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- render_pass_begin_info.renderPass = mRenderPassShadow;
- render_pass_begin_info.framebuffer = mShadowFrameBuffer;
- render_pass_begin_info.renderArea.extent = { cShadowMapSize, cShadowMapSize };
- render_pass_begin_info.clearValueCount = 1;
- render_pass_begin_info.pClearValues = &clear_value;
- vkCmdBeginRenderPass(command_buffer, &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE);
- // Set constants for vertex shader in projection mode
- VertexShaderConstantBuffer *vs = mVertexShaderConstantBufferProjection[mFrameIndex]->Map<VertexShaderConstantBuffer>();
- *vs = mVSBuffer;
- mVertexShaderConstantBufferProjection[mFrameIndex]->Unmap();
- // Set constants for vertex shader in ortho mode
- vs = mVertexShaderConstantBufferOrtho[mFrameIndex]->Map<VertexShaderConstantBuffer>();
- *vs = mVSBufferOrtho;
- mVertexShaderConstantBufferOrtho[mFrameIndex]->Unmap();
- // Set constants for pixel shader
- PixelShaderConstantBuffer *ps = mPixelShaderConstantBuffer[mFrameIndex]->Map<PixelShaderConstantBuffer>();
- *ps = mPSBuffer;
- mPixelShaderConstantBuffer[mFrameIndex]->Unmap();
- // Set the view port and scissor rect to the shadow map size
- UpdateViewPortAndScissorRect(cShadowMapSize, cShadowMapSize);
- // Switch to 3d projection mode
- SetProjectionMode();
- }
- void RendererVK::EndShadowPass()
- {
- VkCommandBuffer command_buffer = GetCommandBuffer();
- // End the shadow pass
- vkCmdEndRenderPass(command_buffer);
- // Begin the normal render pass
- VkClearValue clear_values[2];
- clear_values[0].color = {{ 0.098f, 0.098f, 0.439f, 1.000f }};
- clear_values[1].depthStencil = { 0.0f, 0 }; // Reverse-Z clears to 0
- VkRenderPassBeginInfo render_pass_begin_info = {};
- render_pass_begin_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
- render_pass_begin_info.renderPass = mRenderPass;
- JPH_ASSERT(mImageIndex < mSwapChainFramebuffers.size());
- render_pass_begin_info.framebuffer = mSwapChainFramebuffers[mImageIndex];
- render_pass_begin_info.renderArea.extent = mSwapChainExtent;
- render_pass_begin_info.clearValueCount = std::size(clear_values);
- render_pass_begin_info.pClearValues = clear_values;
- vkCmdBeginRenderPass(command_buffer, &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE);
- // Set the view port and scissor rect to the screen size
- UpdateViewPortAndScissorRect(mSwapChainExtent.width, mSwapChainExtent.height);
- }
- void RendererVK::EndFrame()
- {
- JPH_PROFILE_FUNCTION();
- // If we have no swap chain, bail out
- if (mSwapChain == VK_NULL_HANDLE)
- {
- Renderer::EndFrame();
- return;
- }
- VkCommandBuffer command_buffer = GetCommandBuffer();
- vkCmdEndRenderPass(command_buffer);
- FatalErrorIfFailed(vkEndCommandBuffer(command_buffer));
- VkSemaphore wait_semaphores[] = { mImageAvailableSemaphores[mFrameIndex] };
- VkSemaphore signal_semaphores[] = { mRenderFinishedSemaphores[mFrameIndex] };
- VkPipelineStageFlags wait_stages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
- VkSubmitInfo submit_info = {};
- submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
- submit_info.waitSemaphoreCount = 1;
- submit_info.pWaitSemaphores = wait_semaphores;
- submit_info.pWaitDstStageMask = wait_stages;
- submit_info.commandBufferCount = 1;
- submit_info.pCommandBuffers = &command_buffer;
- submit_info.signalSemaphoreCount = 1;
- submit_info.pSignalSemaphores = signal_semaphores;
- FatalErrorIfFailed(vkQueueSubmit(mGraphicsQueue, 1, &submit_info, mInFlightFences[mFrameIndex]));
- VkSwapchainKHR swap_chains[] = { mSwapChain };
- VkPresentInfoKHR present_info = {};
- present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
- present_info.waitSemaphoreCount = 1;
- present_info.pWaitSemaphores = signal_semaphores;
- present_info.swapchainCount = 1;
- present_info.pSwapchains = swap_chains;
- present_info.pImageIndices = &mImageIndex;
- vkQueuePresentKHR(mPresentQueue, &present_info);
- Renderer::EndFrame();
- }
- void RendererVK::SetProjectionMode()
- {
- JPH_ASSERT(mInFrame);
- // Bind descriptor set for 3d rendering
- vkCmdBindDescriptorSets(GetCommandBuffer(), VK_PIPELINE_BIND_POINT_GRAPHICS, mPipelineLayout, 0, 1, &mDescriptorSets[mFrameIndex], 0, nullptr);
- }
- void RendererVK::SetOrthoMode()
- {
- JPH_ASSERT(mInFrame);
- // Bind descriptor set for 2d rendering
- vkCmdBindDescriptorSets(GetCommandBuffer(), VK_PIPELINE_BIND_POINT_GRAPHICS, mPipelineLayout, 0, 1, &mDescriptorSetsOrtho[mFrameIndex], 0, nullptr);
- }
- Ref<Texture> RendererVK::CreateTexture(const Surface *inSurface)
- {
- return new TextureVK(this, inSurface);
- }
- Ref<VertexShader> RendererVK::CreateVertexShader(const char *inName)
- {
- Array<uint8> data = ReadData((String("Shaders/VK/") + inName + ".vert.spv").c_str());
- VkShaderModuleCreateInfo create_info = {};
- create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
- create_info.codeSize = data.size();
- create_info.pCode = reinterpret_cast<const uint32 *>(data.data());
- VkShaderModule shader_module;
- FatalErrorIfFailed(vkCreateShaderModule(mDevice, &create_info, nullptr, &shader_module));
- return new VertexShaderVK(mDevice, shader_module);
- }
- Ref<PixelShader> RendererVK::CreatePixelShader(const char *inName)
- {
- Array<uint8> data = ReadData((String("Shaders/VK/") + inName + ".frag.spv").c_str());
- VkShaderModuleCreateInfo create_info = {};
- create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
- create_info.codeSize = data.size();
- create_info.pCode = reinterpret_cast<const uint32 *>(data.data());
- VkShaderModule shader_module;
- FatalErrorIfFailed(vkCreateShaderModule(mDevice, &create_info, nullptr, &shader_module));
- return new PixelShaderVK(mDevice, shader_module);
- }
- unique_ptr<PipelineState> RendererVK::CreatePipelineState(const VertexShader *inVertexShader, const PipelineState::EInputDescription *inInputDescription, uint inInputDescriptionCount, const PixelShader *inPixelShader, PipelineState::EDrawPass inDrawPass, PipelineState::EFillMode inFillMode, PipelineState::ETopology inTopology, PipelineState::EDepthTest inDepthTest, PipelineState::EBlendMode inBlendMode, PipelineState::ECullMode inCullMode)
- {
- return make_unique<PipelineStateVK>(this, static_cast<const VertexShaderVK *>(inVertexShader), inInputDescription, inInputDescriptionCount, static_cast<const PixelShaderVK *>(inPixelShader), inDrawPass, inFillMode, inTopology, inDepthTest, inBlendMode, inCullMode);
- }
- RenderPrimitive *RendererVK::CreateRenderPrimitive(PipelineState::ETopology inType)
- {
- return new RenderPrimitiveVK(this);
- }
- RenderInstances *RendererVK::CreateRenderInstances()
- {
- return new RenderInstancesVK(this);
- }
- uint32 RendererVK::FindMemoryType(uint32 inTypeFilter, VkMemoryPropertyFlags inProperties)
- {
- for (uint32 i = 0; i < mMemoryProperties.memoryTypeCount; i++)
- if ((inTypeFilter & (1 << i))
- && (mMemoryProperties.memoryTypes[i].propertyFlags & inProperties) == inProperties)
- return i;
- FatalError("Failed to find memory type!");
- }
- void RendererVK::AllocateMemory(VkDeviceSize inSize, uint32 inMemoryTypeBits, VkMemoryPropertyFlags inProperties, VkDeviceMemory &outMemory)
- {
- VkMemoryAllocateInfo alloc_info = {};
- alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
- alloc_info.allocationSize = inSize;
- alloc_info.memoryTypeIndex = FindMemoryType(inMemoryTypeBits, inProperties);
- FatalErrorIfFailed(vkAllocateMemory(mDevice, &alloc_info, nullptr, &outMemory));
- // Track allocation
- ++mNumAllocations;
- mTotalAllocated += inSize;
- // Track max usage
- mMaxTotalAllocated = max(mMaxTotalAllocated, mTotalAllocated);
- mMaxNumAllocations = max(mMaxNumAllocations, mNumAllocations);
- }
- void RendererVK::FreeMemory(VkDeviceMemory inMemory, VkDeviceSize inSize)
- {
- vkFreeMemory(mDevice, inMemory, nullptr);
- // Track free
- --mNumAllocations;
- mTotalAllocated -= inSize;
- }
- void RendererVK::CreateBuffer(VkDeviceSize inSize, VkBufferUsageFlags inUsage, VkMemoryPropertyFlags inProperties, BufferVK &outBuffer)
- {
- // Check the cache
- BufferCache::iterator i = mBufferCache.find({ inSize, inUsage, inProperties });
- if (i != mBufferCache.end() && !i->second.empty())
- {
- outBuffer = i->second.back();
- i->second.pop_back();
- return;
- }
- // Create a new buffer
- outBuffer.mSize = inSize;
- outBuffer.mUsage = inUsage;
- outBuffer.mProperties = inProperties;
- VkBufferCreateInfo create_info = {};
- create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
- create_info.size = inSize;
- create_info.usage = inUsage;
- create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- FatalErrorIfFailed(vkCreateBuffer(mDevice, &create_info, nullptr, &outBuffer.mBuffer));
- VkMemoryRequirements mem_requirements;
- vkGetBufferMemoryRequirements(mDevice, outBuffer.mBuffer, &mem_requirements);
- if (mem_requirements.size > cMaxAllocSize)
- {
- // Allocate block directly
- AllocateMemory(mem_requirements.size, mem_requirements.memoryTypeBits, inProperties, outBuffer.mMemory);
- outBuffer.mAllocatedSize = mem_requirements.size;
- outBuffer.mOffset = 0;
- }
- else
- {
- // Round allocation to the next power of 2 so that we can use a simple block based allocator
- outBuffer.mAllocatedSize = max(VkDeviceSize(GetNextPowerOf2(uint32(mem_requirements.size))), cMinAllocSize);
- // Ensure that we have memory available from the right pool
- Array<Memory> &mem_array = mMemoryCache[{ outBuffer.mAllocatedSize, outBuffer.mUsage, outBuffer.mProperties }];
- if (mem_array.empty())
- {
- // Allocate a bigger block
- VkDeviceMemory device_memory;
- AllocateMemory(cBlockSize, mem_requirements.memoryTypeBits, inProperties, device_memory);
- // Divide into sub blocks
- for (VkDeviceSize offset = 0; offset < cBlockSize; offset += outBuffer.mAllocatedSize)
- mem_array.push_back({ device_memory, offset });
- }
- // Claim memory from the pool
- Memory &memory = mem_array.back();
- outBuffer.mMemory = memory.mMemory;
- outBuffer.mOffset = memory.mOffset;
- mem_array.pop_back();
- }
- // Bind the memory to the buffer
- vkBindBufferMemory(mDevice, outBuffer.mBuffer, outBuffer.mMemory, outBuffer.mOffset);
- }
- VkCommandBuffer RendererVK::StartTempCommandBuffer()
- {
- VkCommandBufferAllocateInfo alloc_info = {};
- alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
- alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
- alloc_info.commandPool = mCommandPool;
- alloc_info.commandBufferCount = 1;
- VkCommandBuffer command_buffer;
- vkAllocateCommandBuffers(mDevice, &alloc_info, &command_buffer);
- VkCommandBufferBeginInfo begin_info = {};
- begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
- begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
- vkBeginCommandBuffer(command_buffer, &begin_info);
- return command_buffer;
- }
- void RendererVK::EndTempCommandBuffer(VkCommandBuffer inCommandBuffer)
- {
- vkEndCommandBuffer(inCommandBuffer);
- VkSubmitInfo submit_info = {};
- submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
- submit_info.commandBufferCount = 1;
- submit_info.pCommandBuffers = &inCommandBuffer;
- vkQueueSubmit(mGraphicsQueue, 1, &submit_info, VK_NULL_HANDLE);
- vkQueueWaitIdle(mGraphicsQueue); // Inefficient, but we only use this during initialization
- vkFreeCommandBuffers(mDevice, mCommandPool, 1, &inCommandBuffer);
- }
- void RendererVK::CopyBuffer(VkBuffer inSrc, VkBuffer inDst, VkDeviceSize inSize)
- {
- VkCommandBuffer command_buffer = StartTempCommandBuffer();
- VkBufferCopy region = {};
- region.size = inSize;
- vkCmdCopyBuffer(command_buffer, inSrc, inDst, 1, ®ion);
- EndTempCommandBuffer(command_buffer);
- }
- void RendererVK::CreateDeviceLocalBuffer(const void *inData, VkDeviceSize inSize, VkBufferUsageFlags inUsage, BufferVK &outBuffer)
- {
- BufferVK staging_buffer;
- CreateBuffer(inSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, staging_buffer);
- void *data;
- vkMapMemory(mDevice, staging_buffer.mMemory, staging_buffer.mOffset, inSize, 0, &data);
- memcpy(data, inData, (size_t)inSize);
- vkUnmapMemory(mDevice, staging_buffer.mMemory);
- CreateBuffer(inSize, inUsage | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, outBuffer);
- CopyBuffer(staging_buffer.mBuffer, outBuffer.mBuffer, inSize);
- FreeBuffer(staging_buffer);
- }
- void RendererVK::FreeBuffer(BufferVK &ioBuffer)
- {
- if (ioBuffer.mBuffer != VK_NULL_HANDLE)
- {
- JPH_ASSERT(mFrameIndex < cFrameCount);
- mFreedBuffers[mFrameIndex][{ ioBuffer.mSize, ioBuffer.mUsage, ioBuffer.mProperties }].push_back(ioBuffer);
- }
- }
- void RendererVK::FreeBufferInternal(BufferVK &ioBuffer)
- {
- // Destroy the buffer
- vkDestroyBuffer(mDevice, ioBuffer.mBuffer, nullptr);
- ioBuffer.mBuffer = VK_NULL_HANDLE;
- if (ioBuffer.mAllocatedSize > cMaxAllocSize)
- FreeMemory(ioBuffer.mMemory, ioBuffer.mAllocatedSize);
- else
- mMemoryCache[{ ioBuffer.mAllocatedSize, ioBuffer.mUsage, ioBuffer.mProperties }].push_back({ ioBuffer.mMemory, ioBuffer.mOffset });
- ioBuffer.mMemory = VK_NULL_HANDLE;
- }
- unique_ptr<ConstantBufferVK> RendererVK::CreateConstantBuffer(VkDeviceSize inBufferSize)
- {
- return make_unique<ConstantBufferVK>(this, inBufferSize);
- }
- VkImageView RendererVK::CreateImageView(VkImage inImage, VkFormat inFormat, VkImageAspectFlags inAspectFlags)
- {
- VkImageViewCreateInfo view_info = {};
- view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
- view_info.image = inImage;
- view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
- view_info.format = inFormat;
- view_info.subresourceRange.aspectMask = inAspectFlags;
- view_info.subresourceRange.levelCount = 1;
- view_info.subresourceRange.layerCount = 1;
- VkImageView image_view;
- FatalErrorIfFailed(vkCreateImageView(mDevice, &view_info, nullptr, &image_view));
- return image_view;
- }
- void RendererVK::CreateImage(uint32 inWidth, uint32 inHeight, VkFormat inFormat, VkImageTiling inTiling, VkImageUsageFlags inUsage, VkMemoryPropertyFlags inProperties, VkImage &outImage, VkDeviceMemory &outMemory)
- {
- VkImageCreateInfo image_info = {};
- image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
- image_info.imageType = VK_IMAGE_TYPE_2D;
- image_info.extent.width = inWidth;
- image_info.extent.height = inHeight;
- image_info.extent.depth = 1;
- image_info.mipLevels = 1;
- image_info.arrayLayers = 1;
- image_info.format = inFormat;
- image_info.tiling = inTiling;
- image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
- image_info.usage = inUsage;
- image_info.samples = VK_SAMPLE_COUNT_1_BIT;
- image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
- FatalErrorIfFailed(vkCreateImage(mDevice, &image_info, nullptr, &outImage));
- VkMemoryRequirements mem_requirements;
- vkGetImageMemoryRequirements(mDevice, outImage, &mem_requirements);
- AllocateMemory(mem_requirements.size, mem_requirements.memoryTypeBits, inProperties, outMemory);
- vkBindImageMemory(mDevice, outImage, outMemory, 0);
- }
- void RendererVK::DestroyImage(VkImage inImage, VkDeviceMemory inMemory)
- {
- VkMemoryRequirements mem_requirements;
- vkGetImageMemoryRequirements(mDevice, inImage, &mem_requirements);
- vkDestroyImage(mDevice, inImage, nullptr);
- FreeMemory(inMemory, mem_requirements.size);
- }
- void RendererVK::UpdateViewPortAndScissorRect(uint32 inWidth, uint32 inHeight)
- {
- VkCommandBuffer command_buffer = GetCommandBuffer();
- // Update the view port rect
- VkViewport viewport = {};
- viewport.x = 0.0f;
- viewport.y = 0.0f;
- viewport.width = (float)inWidth;
- viewport.height = (float)inHeight;
- viewport.minDepth = 0.0f;
- viewport.maxDepth = 1.0f;
- vkCmdSetViewport(command_buffer, 0, 1, &viewport);
- // Update the scissor rect
- VkRect2D scissor = {};
- scissor.extent = { inWidth, inHeight };
- vkCmdSetScissor(command_buffer, 0, 1, &scissor);
- }
- #ifdef JPH_ENABLE_VULKAN
- Renderer *Renderer::sCreate()
- {
- return new RendererVK;
- }
- #endif
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